Search found 19 matches
- Fri May 29, 2015 1:29 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 4185221
Re: Ask a simple question, get a simple answer
Wonderful. Thank you 
- Fri May 29, 2015 10:44 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 4185221
Re: Ask a simple question, get a simple answer
hi everyone
is it possible to check if the party moves against a wall?
i want script the system from DM to damage the party.
or has anyone else these system already?
is it possible to check if the party moves against a wall?
i want script the system from DM to damage the party.
or has anyone else these system already?
- Thu May 28, 2015 9:34 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 4185221
Re: Ask a simple question, get a simple answer
setFood(500) = the value is exact 500.Zo Kath Ra wrote:What's the difference between Champion:modifyFood(amount) and Champion:setFood(food) ?
modifyFood(500) = Currently + 500
- Thu May 28, 2015 8:04 pm
- Forum: Mod Creation
- Topic: [SCRIPT] Simple hunger system
- Replies: 15
- Views: 11781
Re: [SCRIPT] Simple hunger system
local dmg = (h/24) <- value of damage. with h/24 the champion has 4 minutes to life. or change as you wish. I dont get this - it means champion will be killed after 4 minutes ? Thats quite drastic. Id rather champion to be dealed some minor damage every lets say 30 seconds if he/she is starving. Ho...
- Thu May 28, 2015 2:49 pm
- Forum: Mod Creation
- Topic: [SCRIPT] Simple hunger system
- Replies: 15
- Views: 11781
Re: [SCRIPT] Simple hunger system
definitely wonderful idea ! Do you think it is possible to expand it a little (or make another possible version), which works following way -- After starving trait appears for some champion (food = 0), champion start to be damaged lets say every 10 seconds for some dmg (like 5-10 dmg). Also the dam...
- Thu May 28, 2015 12:56 pm
- Forum: Mod Creation
- Topic: Item data spreadsheet
- Replies: 2
- Views: 2888
Item data spreadsheet
Hello everyone. I have created a table with all the values for items. If I search a particular item or an item with certain damage value, then I find it there. It has filters and search function. I have made a copy of my original spreadsheet to make it public. If you don't have your own or a better ...
- Thu May 28, 2015 9:24 am
- Forum: Mod Creation
- Topic: [SCRIPT] Simulate of interactive environment
- Replies: 1
- Views: 2660
[SCRIPT] Simulate of interactive environment
Hello everyone. Do you want that a room react to you? Then I have a example for you Have a look at the result in the video: >click me< And now, how it works: You will need the following: create 1x script entity with name: ap_script -> insert the script below create 1x timer with name: ap_timer_1 -> ...
- Thu May 28, 2015 7:16 am
- Forum: Mod Creation
- Topic: [SOLVED] Fall into teleporter => floor_trigger not activated
- Replies: 9
- Views: 6143
Re: Bug: Falling into teleporter doesn't activate floor_trig
when it works mark the topic with [SOLVED] please for other people with this problem.
like this for example: [SOLVED] Falling into teleporter doesn't work
like this for example: [SOLVED] Falling into teleporter doesn't work
- Thu May 28, 2015 6:32 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 4185221
Re: Ask a simple question, get a simple answer
Hi all. I have forgot how to do this (code below) When floor_trigger_3 is down something happens. If floor_trigger_3 is up something happens. The error I am getting is with the (isDown) bit. Please help I know it's easy imam sure thxs :) function checkLevers() if floor_trigger_3:isDown() then hudPr...
- Wed May 27, 2015 4:52 pm
- Forum: Mod Creation
- Topic: [SCRIPT] Party resting consume torch fuel
- Replies: 3
- Views: 3328
Re: [SCRIPT] Party resting consume torch fuel
Hehe, then get a firefly as pet 