Search found 23 matches
- Mon Apr 23, 2012 1:48 pm
- Forum: Gameplay Hints
- Topic: lvl 6 orge
- Replies: 12
- Views: 14380
Re: lvl 6 orge
orge Ogre. Get in front of him, a few spaces away. Sidestep as he starts to charge, then him him as he goes past. If you're by the wall he crashes into, you can hit him in the back. Back up and he'll charge again. Repeat until he's dead. You should be able to kill him without ever taking a hit. tha...
- Wed Apr 18, 2012 6:10 pm
- Forum: Modding
- Topic: spider mod pls :)
- Replies: 77
- Views: 81451
Re: spider mod pls :)
[quote="Gudadantza"]I had never seen so many complains together about digital spiders in a game, I am surprised. /quote] I'm sure I remember a lot of players having trouble with System Shock 2 - there was an optional patch (or was it a mod?) released to remove the spiders in the end. I hav...
- Mon Apr 16, 2012 4:17 pm
- Forum: Grimrock 1 Discussion
- Topic: my beefs with LoG
- Replies: 33
- Views: 27038
Re: my beefs with LoG
2. I really miss the learning by doing from DM. The fixed skill system doesn't work as well for me, i can't really say why maybe because of the thrill in gaining an unexpected skill. 3. Potion brewing with ingredients limits its use by a lot. The System from DM were you could literally cast a spell...
- Fri Apr 13, 2012 5:48 pm
- Forum: Grimrock 1 Discussion
- Topic: From Bioware fan, improvements to Grimrock
- Replies: 50
- Views: 40228
Re: From Bioware fan, improvements to Grimrock
We need emotionally engaging storylines, party banter, romance subplots (gay romances are a must), kickass cutscenes, multiplayer with unlockable items and perks, a hint system and a compass that points out where the secrets are, chest-high walls to gain cover from and detailed models of the party ...
- Fri Apr 13, 2012 2:27 pm
- Forum: Grimrock 1 Discussion
- Topic: magic system...hmm a bit sad =/
- Replies: 18
- Views: 17520
Re: magic system...hmm a bit sad =/
I love the rune based system, but I do admit that I miss the way it was implemented in Dungeon Master. I could try to cast any spell I liked, but I had to start from weak versions first and practice even for that to work. As I practiced/used the spell more I could move to more powerful variants. An...
- Fri Apr 13, 2012 2:20 pm
- Forum: Grimrock 1 Discussion
- Topic: Average Age ...
- Replies: 199
- Views: 160605
Re: Average Age ...
31
and I apparently have to type a minimum of 4 characters to post a reply...
and I apparently have to type a minimum of 4 characters to post a reply...

- Fri Apr 13, 2012 9:46 am
- Forum: Grimrock 1 Discussion
- Topic: Sandbox mode?
- Replies: 45
- Views: 38191
Re: Sandbox mode?
Stalkingwolf wrote:
?
^THIS
so very true!
- Thu Apr 12, 2012 2:38 pm
- Forum: Grimrock 1 Discussion
- Topic: So, what do you think of the Legend of Grimrock Magic System
- Replies: 46
- Views: 37355
Re: So, what do you think of the Legend of Grimrock Magic Sy
Completely agree with everything you just said! :) I think this spell system will grow on me though, I guess I'm happy too that DM remains unique. One thing that not many people have mentioned about DM's casting system is the fact all of the runes had names. You didn't find spell scrolls with diagr...
- Thu Apr 12, 2012 2:04 pm
- Forum: Grimrock 1 Discussion
- Topic: So, what do you think of the Legend of Grimrock Magic System
- Replies: 46
- Views: 37355
Re: So, what do you think of the Legend of Grimrock Magic Sy
hmmm... I'm just a little conflicted over the system to be honest - I love the use of runes. I was a huge fan of the spell system in dungeon master, and never liked simply selecting a spell from a list (EOB). I love the idea of preparing and casting a spell - it's a bit more interactive! The one thi...
- Thu Apr 12, 2012 10:31 am
- Forum: Grimrock 1 Discussion
- Topic: So did anyone else make a party of all fighters?
- Replies: 6
- Views: 6163
Re: So did anyone else make a party of all fighters?
By accident, of course. Luckily I was half way through the second level, so I only spent about 2.5 hours playing. I did learn that all 4 characters need to be active in combat to receive xp. My 'wizard' was just holding torches until I saw his xp wasn't the same as the rest of the party. I honestly...