Search found 1269 matches

by THOM
Wed Oct 22, 2025 9:44 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v2.1
Replies: 584
Views: 645914

Re: [MOD] Journey To Justice v2.1

Concerning the dark snails: Don Emilio is right - avoid disturbing their nests. There is still a way through the room - you have to find an alternative path. At the the end you may get a revard. But when re-reading your post now, you may refer to another spot in the cellar: A room where the entrance...
by THOM
Wed Jan 01, 2025 11:48 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v2.1
Replies: 584
Views: 645914

Re: [MOD] Journey To Justice v2.1

Upps - never mind - it's a bug that a secret button is indicated there by the third eye!
If I ever release another update of the mod this should be fixed.

Sorry for the time you have miss-spent here.

I do not get what you are asking about the light spell. What are you trying and what doesn't work?
by THOM
Sat Dec 28, 2024 5:05 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v2.1
Replies: 584
Views: 645914

Re: [MOD] Journey To Justice v2.1

Ah - THAT force door. Well, it's right: you hear a sound when you enter the two corridors in front of it. But just if you step on a certain spot :!: And: You hear it on both sides :!:
by THOM
Sat Dec 28, 2024 10:21 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v2.1
Replies: 584
Views: 645914

Re: [MOD] Journey To Justice v2.1

We are still Talking about Lake Leech? You mentined soemething about mine, and that would be another level.

Anyway: To open the caves in the lake and to pass the blocking force door you have to operate the column in the middle of the village square...
by THOM
Wed Dec 18, 2024 10:21 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v2.1
Replies: 584
Views: 645914

Re: [MOD] Journey To Justice v2.1

I hope you have downloaded the updated version for your run through.

If you have, there are some changes that makes it indeed a new game... :D

Anyway: Have fun!
by THOM
Thu Dec 12, 2024 11:13 am
Forum: Mod Creation
Topic: Wall Sets LOG 1 Ported over to LOG 2
Replies: 85
Views: 193271

Re: Wall Sets LOG 1 Ported over to LOG 2

Have a look here about the Grimrock 1 Mega Pack:

http://www.grimrock.net/forum/viewtopic ... 069a6c1343
by THOM
Wed Dec 11, 2024 10:31 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 4193196

Re: Ask a simple question, get a simple answer

Eleven Warrior wrote: Wed Dec 11, 2024 6:30 am Hi guys. I need a weapon that attacks under water. I think I saw one here in the forums. Thank you for help
I have invented a range weappon called Watershooter.

You can find it in the recource pack of my mod:
https://www.nexusmods.com/legendofgrimr ... ?tab=files
by THOM
Sun Aug 25, 2024 10:01 am
Forum: Custom Dungeons
Topic: The Price of Vanity / Le prix de la Vanité
Replies: 17
Views: 48121

Re: [NEW MOD, Beta Version] The Price of Vanity / Le prix de la Vanité

Some additions for your credits list: ORRR3 (mind: three R) is not by me, but by several people and the author depends on what object you are referring to The Practice Dummy is by Xanathar/cougardod Cows on Wheels by antti Dragons: what dragons are these? I really doubt that the Dwarf tileset and a ...
by THOM
Thu Aug 22, 2024 7:12 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 4193196

Re: Ask a simple question, get a simple answer

and it's in

Code: Select all

mod_assets/scripts/ 
?
by THOM
Thu Aug 22, 2024 2:33 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 4193196

Re: Ask a simple question, get a simple answer

What is you init.lua file line 89 - 91 saying?