Search found 3 matches

by Jupelius
Sun Apr 27, 2014 9:36 pm
Forum: Modding
Topic: Making Custom Torch?
Replies: 3
Views: 4407

Re: Making Custom Torch?

I accidentally got the stamping alcove, for scrolls to work somehow. I mean, it takes all the alcoves from partys coordinate. function Bleimauslaite() for item in entitiesAt(party.level,party.x,party.y) do -- Seems to include alcoves and all... if item.name == "prison_alcove" then -- Neede...
by Jupelius
Sun Apr 27, 2014 8:29 pm
Forum: Modding
Topic: Making Custom Torch?
Replies: 3
Views: 4407

Re: Making Custom Torch?

I still could not figure how you could set the light source for active and deactive. I mean, i cant put lightsource in the level, which would be deactived relatively to torchholder (alcove in this case). I can have a lightsource which would deactive when placing a custom torch :) I could write a scr...
by Jupelius
Mon Apr 21, 2014 12:21 pm
Forum: Modding
Topic: Making Custom Torch?
Replies: 3
Views: 4407

Making Custom Torch?

I have started to create a mod. I have a little experience of scripting, but i still get confused how the ingame systems are sets. I have made four custom torches. And they work fine. The problem is the torch holder. I made a custom torch holder cloning the alcove and that worket, but the torch does...