Search found 20 matches

by hecktickxx
Fri Jun 06, 2014 12:39 am
Forum: Modding
Topic: [ASSET] - DM SKELETON RAISING FROM COFFIN
Replies: 68
Views: 81007

Re: [ASSET] - DM SKELETON RAISING FROM COFFIN

Absolutely love the designs of the skeleton and amazed how you actually go them working, I can't see any issues between coming into the a fighting stance from the coffin; flawless, keep up the good work =D
by hecktickxx
Wed Jun 04, 2014 8:22 pm
Forum: Modding
Topic: [HELP]reset level?
Replies: 9
Views: 9606

Re: [HELP]reset level?

Managed to actually make everything reset to its default self through scripting! not duplicating the levels over and over! for the levers I used function CheckLeverStates() if lever1:getLeverState() == "activated" and lever2:getLeverState() == "activated" and lever3:getLeverState...
by hecktickxx
Wed Jun 04, 2014 9:31 am
Forum: Modding
Topic: [HELP]reset level?
Replies: 9
Views: 9606

Re: [HELP]reset level?

Thanks Mysblade for explaining the multiple ways I could do this =] I may end up making a loop of 5 as I am at the showcase myself, therefore after the 5 loops are up I could manually reset them as I know I am no master coder ;D And yes I will be showcasing the custom work for the chapel I have done...
by hecktickxx
Tue Jun 03, 2014 10:55 pm
Forum: Modding
Topic: [HELP]reset level?
Replies: 9
Views: 9606

Re: [HELP]reset level?

Thanks for the advice and the reason I am doing this is because I am doing a showcase to the public on personal work; as the dungeon is gonna be a small adventure for them to go through so I need a reset point.
by hecktickxx
Tue Jun 03, 2014 10:41 am
Forum: Modding
Topic: [HELP]reset level?
Replies: 9
Views: 9606

[HELP]reset level?

is it possible to reset an entire level or the entire dungeon? as I need to make it where you get teleported back to the beginning which will be set back to its default self. thanks for the help
by hecktickxx
Tue Jun 03, 2014 9:07 am
Forum: Modding
Topic: [Video] The Old Chapel (90% custom assets)
Replies: 12
Views: 11326

Re: [Video] The Old Chapel (90% custom assets)

Thank you, I am glad you like it and will keep trying to add more to this and possibly some custom monsters in the next month!
by hecktickxx
Mon Jun 02, 2014 1:47 am
Forum: Modding
Topic: [Video] The Old Chapel (90% custom assets)
Replies: 12
Views: 11326

Re: [Video] The Old Chapel (90% custom assets)

Thanks for all of the support =]
by hecktickxx
Sun Jun 01, 2014 9:50 pm
Forum: Modding
Topic: [Video] The Old Chapel (90% custom assets)
Replies: 12
Views: 11326

Re: [Video] The Old Chapel (90% custom assets)

thank you =D plus to add to the enviroment I made it so when you open the large doors, this audio plays http://www.mediafire.com/listen/bv52cq6 ... choir2.wav thought it will add to that ancient chapel feeling ;D
by hecktickxx
Sun Jun 01, 2014 2:38 pm
Forum: Modding
Topic: [Video] The Old Chapel (90% custom assets)
Replies: 12
Views: 11326

Re: [Video] The Old Chapel (90% custom assets)

Thanks, I'm glad you like it; after I have it all complete I'll make it ready for use =D
by hecktickxx
Sun Jun 01, 2014 1:44 pm
Forum: Modding
Topic: [Video] The Old Chapel (90% custom assets)
Replies: 12
Views: 11326

[Video] The Old Chapel (90% custom assets)

Hello, just wanted to show what I have been working on these past four weeks within the grimrock map editor =D. hope you like what I have done so far and also open to opinions or changes that could be done =] will be needing it finished by next week so I don't have much time for anything drastic. ht...