Search found 20 matches
- Fri Jun 06, 2014 12:39 am
- Forum: Modding
- Topic: [ASSET] - DM SKELETON RAISING FROM COFFIN
- Replies: 68
- Views: 81007
Re: [ASSET] - DM SKELETON RAISING FROM COFFIN
Absolutely love the designs of the skeleton and amazed how you actually go them working, I can't see any issues between coming into the a fighting stance from the coffin; flawless, keep up the good work =D
- Wed Jun 04, 2014 8:22 pm
- Forum: Modding
- Topic: [HELP]reset level?
- Replies: 9
- Views: 9606
Re: [HELP]reset level?
Managed to actually make everything reset to its default self through scripting! not duplicating the levels over and over! for the levers I used function CheckLeverStates() if lever1:getLeverState() == "activated" and lever2:getLeverState() == "activated" and lever3:getLeverState...
- Wed Jun 04, 2014 9:31 am
- Forum: Modding
- Topic: [HELP]reset level?
- Replies: 9
- Views: 9606
Re: [HELP]reset level?
Thanks Mysblade for explaining the multiple ways I could do this =] I may end up making a loop of 5 as I am at the showcase myself, therefore after the 5 loops are up I could manually reset them as I know I am no master coder ;D And yes I will be showcasing the custom work for the chapel I have done...
- Tue Jun 03, 2014 10:55 pm
- Forum: Modding
- Topic: [HELP]reset level?
- Replies: 9
- Views: 9606
Re: [HELP]reset level?
Thanks for the advice and the reason I am doing this is because I am doing a showcase to the public on personal work; as the dungeon is gonna be a small adventure for them to go through so I need a reset point.
- Tue Jun 03, 2014 10:41 am
- Forum: Modding
- Topic: [HELP]reset level?
- Replies: 9
- Views: 9606
[HELP]reset level?
is it possible to reset an entire level or the entire dungeon? as I need to make it where you get teleported back to the beginning which will be set back to its default self. thanks for the help
- Tue Jun 03, 2014 9:07 am
- Forum: Modding
- Topic: [Video] The Old Chapel (90% custom assets)
- Replies: 12
- Views: 11326
Re: [Video] The Old Chapel (90% custom assets)
Thank you, I am glad you like it and will keep trying to add more to this and possibly some custom monsters in the next month!
- Mon Jun 02, 2014 1:47 am
- Forum: Modding
- Topic: [Video] The Old Chapel (90% custom assets)
- Replies: 12
- Views: 11326
Re: [Video] The Old Chapel (90% custom assets)
Thanks for all of the support =]
- Sun Jun 01, 2014 9:50 pm
- Forum: Modding
- Topic: [Video] The Old Chapel (90% custom assets)
- Replies: 12
- Views: 11326
Re: [Video] The Old Chapel (90% custom assets)
thank you =D plus to add to the enviroment I made it so when you open the large doors, this audio plays http://www.mediafire.com/listen/bv52cq6 ... choir2.wav thought it will add to that ancient chapel feeling ;D
- Sun Jun 01, 2014 2:38 pm
- Forum: Modding
- Topic: [Video] The Old Chapel (90% custom assets)
- Replies: 12
- Views: 11326
Re: [Video] The Old Chapel (90% custom assets)
Thanks, I'm glad you like it; after I have it all complete I'll make it ready for use =D
- Sun Jun 01, 2014 1:44 pm
- Forum: Modding
- Topic: [Video] The Old Chapel (90% custom assets)
- Replies: 12
- Views: 11326
[Video] The Old Chapel (90% custom assets)
Hello, just wanted to show what I have been working on these past four weeks within the grimrock map editor =D. hope you like what I have done so far and also open to opinions or changes that could be done =] will be needing it finished by next week so I don't have much time for anything drastic. ht...