Search found 54 matches

by Crise
Sat Oct 11, 2014 6:28 pm
Forum: Grimrock 2 Discussion
Topic: How big/long/extensive ...
Replies: 10
Views: 10436

Re: How big/long/extensive ...

I hope it will be longer, in theory they have lot more toys to play around with and that means they can create a larger variety of puzzles which means they can in theory put in more content without it starting to feel repetitive. However, I am not sure people who might actually know whether it will ...
by Crise
Sat Oct 11, 2014 6:52 am
Forum: Support and Tech Discussion
Topic: Compatibility test
Replies: 19
Views: 24439

Re: Compatibility test

Works great, integrated Intel chip was having some clearly visible performance issues when compared to the NVIDIA GPU on my laptop. But bottom line it is running great and I couldn't be happier to see that, as on my old laptop I had some notable performance problems with the original Grimrock. Btw. ...
by Crise
Wed Apr 25, 2012 12:36 am
Forum: Modding
Topic: I actually already made a level editor, but...
Replies: 11
Views: 13407

Re: I actually already made a level editor, but...

The basic concept of this editor is great... you can draw the basic layout of the floor quickly. Then you could add the script interactions after that, by simply choosing the tiles that the interactions involve. Let's see how the official comes out though. The main point I really like though is that...
by Crise
Fri Apr 20, 2012 11:33 am
Forum: Support and Tech Discussion
Topic: Bug Report: Head Hunter and skulls in bags
Replies: 11
Views: 14982

Re: Bug Report: Head Hunter and skulls in bags

I have been wondering the same thing, carrying 3 skulls in a bag and noticing no real difference.
by Crise
Thu Apr 19, 2012 9:36 pm
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 113715

Re: Things the devs didn't think through

DJK wrote:They do ? Nope, I finished the game and indeed never saw em doing so :)
I have not seen ogers opening doors but the grimwhatever's definitely do open doors.
by Crise
Wed Apr 18, 2012 9:59 pm
Forum: Support and Tech Discussion
Topic: 1.1.4 Patch Progress
Replies: 359
Views: 457164

Re: 1.1.4 Patch Progress

Tiny request: default save name, when creating new save could be set to the levels name, instead of "(no description)"

Edit: also, that list is getting nice and beefy, although when is it going to stop growing?
by Crise
Wed Apr 18, 2012 6:00 pm
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 120898

Re: Reverse engineering (was:Temporary modding) thread

I thought a bit more about this and I think you'd be hard pressed to prove a completely clean delta if the concept is taken to the extreme. Here's a trivial example: someFunction(1, 2, "test"); Now add a line of code that is similar, but modified: someFunction(1, 2, "test"); som...
by Crise
Wed Apr 18, 2012 11:50 am
Forum: Support and Tech Discussion
Topic: Level 7 Iron door minigame impossible to complete
Replies: 30
Views: 42105

Re: Level 7 Iron door minigame impossible to complete

That being said, it's not like the loot is especially amazing, leaving it wouldn't effect you overly. (I was really disappointed when I got in!) Daniel. It's a part of a set though, so for the people who value achievements this probably is extremely important. Speaking of sets, why do we have them ...
by Crise
Tue Apr 17, 2012 4:00 pm
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 120898

Re: Reverse engineering (was:Temporary modding) thread

The easier you make the process of creating a new dungeon the more user created content you will see. In my opinion I would urge you to provide easy tools for creating dungeons and setting up puzzles, with the mechanics that already exist in game, while then leaving completely new puzzle mechanics f...
by Crise
Tue Apr 17, 2012 2:14 pm
Forum: Support and Tech Discussion
Topic: Level 7 Iron door minigame impossible to complete
Replies: 30
Views: 42105

Re: Level 7 Iron door minigame impossible to complete

Isn't there a speed potion in the game. :) Also standing at row of tiles directly in front of the pits may help a bit. Also lowering graphics options may give you a bit extra responsiveness. I skipped this door as well though, bit too much for me at the end, but i hear there may be hope yet... Will ...