Search found 54 matches
- Sat Oct 11, 2014 6:28 pm
- Forum: Grimrock 2 Discussion
- Topic: How big/long/extensive ...
- Replies: 10
- Views: 10436
Re: How big/long/extensive ...
I hope it will be longer, in theory they have lot more toys to play around with and that means they can create a larger variety of puzzles which means they can in theory put in more content without it starting to feel repetitive. However, I am not sure people who might actually know whether it will ...
- Sat Oct 11, 2014 6:52 am
- Forum: Support and Tech Discussion
- Topic: Compatibility test
- Replies: 19
- Views: 24439
Re: Compatibility test
Works great, integrated Intel chip was having some clearly visible performance issues when compared to the NVIDIA GPU on my laptop. But bottom line it is running great and I couldn't be happier to see that, as on my old laptop I had some notable performance problems with the original Grimrock. Btw. ...
- Wed Apr 25, 2012 12:36 am
- Forum: Modding
- Topic: I actually already made a level editor, but...
- Replies: 11
- Views: 13407
Re: I actually already made a level editor, but...
The basic concept of this editor is great... you can draw the basic layout of the floor quickly. Then you could add the script interactions after that, by simply choosing the tiles that the interactions involve. Let's see how the official comes out though. The main point I really like though is that...
- Fri Apr 20, 2012 11:33 am
- Forum: Support and Tech Discussion
- Topic: Bug Report: Head Hunter and skulls in bags
- Replies: 11
- Views: 14982
Re: Bug Report: Head Hunter and skulls in bags
I have been wondering the same thing, carrying 3 skulls in a bag and noticing no real difference.
- Thu Apr 19, 2012 9:36 pm
- Forum: Grimrock 1 Discussion
- Topic: Things the devs didn't think through
- Replies: 110
- Views: 113715
Re: Things the devs didn't think through
I have not seen ogers opening doors but the grimwhatever's definitely do open doors.DJK wrote:They do ? Nope, I finished the game and indeed never saw em doing so
- Wed Apr 18, 2012 9:59 pm
- Forum: Support and Tech Discussion
- Topic: 1.1.4 Patch Progress
- Replies: 359
- Views: 457164
Re: 1.1.4 Patch Progress
Tiny request: default save name, when creating new save could be set to the levels name, instead of "(no description)"
Edit: also, that list is getting nice and beefy, although when is it going to stop growing?
Edit: also, that list is getting nice and beefy, although when is it going to stop growing?
- Wed Apr 18, 2012 6:00 pm
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 120898
Re: Reverse engineering (was:Temporary modding) thread
I thought a bit more about this and I think you'd be hard pressed to prove a completely clean delta if the concept is taken to the extreme. Here's a trivial example: someFunction(1, 2, "test"); Now add a line of code that is similar, but modified: someFunction(1, 2, "test"); som...
- Wed Apr 18, 2012 11:50 am
- Forum: Support and Tech Discussion
- Topic: Level 7 Iron door minigame impossible to complete
- Replies: 30
- Views: 42105
Re: Level 7 Iron door minigame impossible to complete
That being said, it's not like the loot is especially amazing, leaving it wouldn't effect you overly. (I was really disappointed when I got in!) Daniel. It's a part of a set though, so for the people who value achievements this probably is extremely important. Speaking of sets, why do we have them ...
- Tue Apr 17, 2012 4:00 pm
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 120898
Re: Reverse engineering (was:Temporary modding) thread
The easier you make the process of creating a new dungeon the more user created content you will see. In my opinion I would urge you to provide easy tools for creating dungeons and setting up puzzles, with the mechanics that already exist in game, while then leaving completely new puzzle mechanics f...
- Tue Apr 17, 2012 2:14 pm
- Forum: Support and Tech Discussion
- Topic: Level 7 Iron door minigame impossible to complete
- Replies: 30
- Views: 42105
Re: Level 7 Iron door minigame impossible to complete
Isn't there a speed potion in the game. :) Also standing at row of tiles directly in front of the pits may help a bit. Also lowering graphics options may give you a bit extra responsiveness. I skipped this door as well though, bit too much for me at the end, but i hear there may be hope yet... Will ...