
Search found 187 matches
- Thu Mar 12, 2015 5:43 am
- Forum: Mod Creation
- Topic: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
- Replies: 97
- Views: 101130
Re: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
Damn, my video card died. Don't think I can run Grimrock 2 right now. 

- Sun Nov 09, 2014 9:02 am
- Forum: Mod Creation
- Topic: what program used to write code
- Replies: 7
- Views: 7033
Re: what program used to write code
Notepad++
- Mon Nov 03, 2014 8:35 am
- Forum: Mod Creation
- Topic: Push Block problem ~sort of...
- Replies: 22
- Views: 19883
Re: Push Block problem ~sort of...
From their explanation of components, things sounded very easy to change.
I wonder if its as easy as it sounds, now that I know of such things as:
"GravityComponent (Component)
Makes the object fall unless it is on ground or supported by a surface or a platform."
I wonder if its as easy as it sounds, now that I know of such things as:
"GravityComponent (Component)
Makes the object fall unless it is on ground or supported by a surface or a platform."
- Mon Nov 03, 2014 8:31 am
- Forum: Mod Creation
- Topic: Scripting Reference (work in progress)
- Replies: 95
- Views: 98707
Re: Scripting Reference (work in progress)
The brain component has me intrigued.
- Sun Nov 02, 2014 5:36 am
- Forum: Grimrock 2 Discussion
- Topic: Changes from Grimrock 1 you DIDN'T like
- Replies: 79
- Views: 80649
Re: Changes from Grimrock 1 you DIDN'T like
They make the same mistake like Dunegon Master 2. This is NOT dungeon crawler. I dont wait for LoG 3. What mistake? You mean having an open world? Felt more Legend of Zelda like to me, and I really don't see how that could be considered a problem. In the first Grimrock, it didn't really feel like y...
- Sat Nov 01, 2014 11:17 pm
- Forum: Mod Creation
- Topic: Wanting to make a dungeon more dynamic. Got questions.
- Replies: 8
- Views: 8762
Re: Wanting to make a dungeon more dynamic. Got questions.
There's a difference between creating wall objects that create the illusion that the square is a wall, and wall tiles placed in the editor. Placing indoor tiles next to outdoor tiles creates a weird situation where you don't see any walls, so you have to place them manually. If you want to place mul...
- Fri Oct 31, 2014 11:57 pm
- Forum: Mod Creation
- Topic: Wanting to make a dungeon more dynamic. Got questions.
- Replies: 8
- Views: 8762
Re: Wanting to make a dungeon more dynamic. Got questions.
Yes, I can dynamically create a wall with the spawn command. And whatever I create with spawn I can then call destroy on and it gets removed. This works. So I have no idea what can be used. I got a feeling this is hole in the modding capability or something. I am quite frustrated. Is there a reason...
- Fri Oct 31, 2014 11:55 pm
- Forum: Mod Creation
- Topic: How Do Exits Work?
- Replies: 15
- Views: 12836
Re: How Do Exits Work?
Yeah, but you also don't get the transition. XPBecause its an invisible teleporter you get no visual or audio cue that you went someplace else.
- Thu Oct 30, 2014 3:29 am
- Forum: Mod Creation
- Topic: Wanting to make a dungeon more dynamic. Got questions.
- Replies: 8
- Views: 8762
Re: Wanting to make a dungeon more dynamic. Got questions.
So...you're dynamically placing walls, but you say you can't remove them because they are placed by the editor.
I'm confused. Aren't you using wall objects and invisible barriers?
I'm confused. Aren't you using wall objects and invisible barriers?
- Thu Oct 30, 2014 3:23 am
- Forum: Mod Creation
- Topic: Fog or lights
- Replies: 2
- Views: 4226
Re: Fog or lights
o.osadly i dont know enough about the outside of the editor modding, but i would think its some kinda of sprite that constantly face towards you.