Is it possible to give a Monster Attack the ability to cause 2 different negative status effects? Or do i have to create 2 different Attacks?
If yes how do i tell the meleebrain to use this second attack?
Search found 73 matches
- Tue Jun 07, 2016 8:56 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3421992
- Mon May 23, 2016 8:36 am
- Forum: Mod Creation
- Topic: 2 Questions about Monster Scripts
- Replies: 1
- Views: 4513
2 Questions about Monster Scripts
Hello everyone! My first question is about attack sequences of certain monsters. I noticed for example that the Ratling with the Gun (ratling3) fires sometimes 2 or 3 times in a row but sometimes only once. I did not find anything in the monster.lua that refers to this. Is this hardcoded? Or is it p...
- Sun Aug 30, 2015 10:48 am
- Forum: Mod Creation
- Topic: Custom Poison Cloud spell-No Xp gain
- Replies: 7
- Views: 8009
Re: Custom Poison Cloud spell-No Xp gain
Thanks minmay. That worked now 

- Sun Aug 30, 2015 9:46 am
- Forum: Mod Creation
- Topic: Custom Poison Cloud spell-No Xp gain
- Replies: 7
- Views: 8009
Re: Custom Poison Cloud spell-No Xp gain
Sorry for necro-ing this thread But testing my mod after a long time i saw that the damageFlags = DamageFlags.Champion1 works on the tile damager class but not on the "CloudSpell" class. So the poison cloud spell still does not give xp. Is there a way to set up a poison cloud with the &quo...
- Sun Jul 05, 2015 8:06 am
- Forum: Mod Creation
- Topic: Stop import characters
- Replies: 51
- Views: 44691
Re: Stop import characters
What i did in my mod is...create all new classes,races and skills....that way noone can import charakters. If they try well that will end in a crash 

- Sat Jul 04, 2015 11:48 am
- Forum: Mod Creation
- Topic: [1.2] Germanny's Dungeon Master Resource for LoG2
- Replies: 43
- Views: 50621
- Sat Jul 04, 2015 11:39 am
- Forum: Mod Creation
- Topic: [1.2] Germanny's Dungeon Master Resource for LoG2
- Replies: 43
- Views: 50621
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Nice work!
How comes that if i use for example the boulder or the skeleton_floor decoration in another mod that the model has no texture at all ?
All you can do in the define objekt script is to link the model and the icon.
How comes that if i use for example the boulder or the skeleton_floor decoration in another mod that the model has no texture at all ?
All you can do in the define objekt script is to link the model and the icon.
- Mon Jun 15, 2015 9:18 pm
- Forum: Mod Creation
- Topic: Error in trait, please help
- Replies: 5
- Views: 6406
Re: Error in trait, please help
Thank you!
- Mon Jun 15, 2015 2:05 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 267788
Re: Multiple magic schools spells pack : new version availab
Andak that is just great! Thanks for your work!
- Mon Jun 15, 2015 1:54 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3421992
Re: Ask a simple question, get a simple answer
Thank you. That means there is no option to only block monsters to move to a specific square. I remember in Dungeon Master Editors was a simple Block-Monster Objekt..which was very useful. Edit: Oh wait...i misunderstood you :) Your created Blocker would block monsters but nothing else..so that woul...