Man I feel sorry for the guy that made it.
It's a pretty good manual like those they made "back in the day", it also has some really useful information (like what the runes represent).
Dexterity also gives evasion and accuracy. Whereas strength only adds damage (and carry weight which hardly matters in combat). Strength is still better though, since evasion isn't all that great, and accuracy can be compensated with one or two skillpoints (which the fighter classes can usually spar...
I really enjoyed the fight with the dragon (or lindworm rather, whatever that is), as it was a truly large monster that occupied more than one square, it was also a pretty epic location. I would have like to fight him more though, instead of the monster rush (the final wave was pretty cool though). ...
I often forget I have them, either because they're too valueable to "waste" and they're not really part of my tactics, or they're useless. I really think the less powerful ones shouldn't have finite use. Take the Shaman Staff for example, a pretty decent mage staff that can cast poison bol...
Heres the problem I have with humans. Their innate 10% xp bonus and unique trait for another 10% is pointless compared to the Skilled trait. Why would you want an experience bonus if you can choose to essentially start at level 2 sans the health and willpower increase? In practice, the experience bo...
Here's an idea:
Let humans pick 3 traits at character creation. And possibly remove their default 10% exp bonus to balance it.
This would make humans more versatile and adaptable as is their role.
I also like the idea of replacing their exp bonus with the +1 skill point.
Often when I lost stuff I found I had actually pressed II on the character icon. Indeed, some people might not realize that. I never use the second weapon set for people, so I always put the Compass, shovel, and other useful stuff into the second weapon set of people. So if I do end up needing it, ...
Agreed with your suggestions for the traits that need fixing. Not sure about every solution, in the end the developers should have the best idea on what is balanced. Ratlings having poison immunity makes a lot of sense. I personally don't like rage. My suggested solution is to double or triple attac...