
Search found 61 matches
- Mon Mar 09, 2015 10:24 am
- Forum: Mod Creation
- Topic: Editor Tutorials on YouTube - part 15 is out
- Replies: 168
- Views: 343579
Re: Editor Tutorials on YouTube - part 13 is out
Thank you Skuggasveinn for this awesome tutorial 

- Mon Mar 02, 2015 9:04 am
- Forum: Mod Creation
- Topic: Editor Tutorials on YouTube - part 15 is out
- Replies: 168
- Views: 343579
Re: Editor Tutorials on YouTube - part 12 is out
Awesome news 
bitcpy plugin was first thing I tryed, but either I end up with weird model or animation. Little step by step tutorial would by sooo helpful

bitcpy plugin was first thing I tryed, but either I end up with weird model or animation. Little step by step tutorial would by sooo helpful

- Sun Mar 01, 2015 12:24 pm
- Forum: Mod Creation
- Topic: Editor Tutorials on YouTube - part 15 is out
- Replies: 168
- Views: 343579
Re: Editor Tutorials on YouTube - part 12 is out
I would like to thank you Skuggasveinn for all your tutorials. They are very helpfull and inspiring.
Any chance for another tutorial of creating simple animation, like in your winter set "rope ladder".
I was trying it myself, but it come out all weird or not working at all

Any chance for another tutorial of creating simple animation, like in your winter set "rope ladder".
I was trying it myself, but it come out all weird or not working at all

- Mon Jan 12, 2015 7:47 pm
- Forum: Mod Creation
- Topic: few sound questions - SOLVED
- Replies: 5
- Views: 5499
Re: few sound questions
2. You can use delayedCall function?
- Mon Jan 12, 2015 7:23 pm
- Forum: Mod Creation
- Topic: MultiAlcoveManager
- Replies: 28
- Views: 24027
Re: MultiAlcoveManager
Jeej, tu nas je jak vela.. 
(Cool, so many of us..)
I will use this in my mod. Thx for this AdrTru

(Cool, so many of us..)
I will use this in my mod. Thx for this AdrTru

- Mon Jan 12, 2015 10:26 am
- Forum: Mod Creation
- Topic: Changeing damage on Spells
- Replies: 18
- Views: 17683
Re: Changeing damage on Spells
Thank you guys for the help 

- Sun Jan 11, 2015 10:00 pm
- Forum: Mod Creation
- Topic: Changeing damage on Spells
- Replies: 18
- Views: 17683
Re: Changeing damage on Spells
Fot better visual effect. Funny thing is, that with "1" it works for east and west. But why does it only work with "0.5" fot north and south? 

- Sun Jan 11, 2015 9:12 pm
- Forum: Mod Creation
- Topic: Changeing damage on Spells
- Replies: 18
- Views: 17683
Re: Changeing damage on Spells
You need to do a check to see if the party is in front of a wall. Add this to your script and run the function checkwall(), if it returns true, then spawn the fireball on the same square as the party, if it returns false, spawn it one tile in front of the party. function checkwall() local direction...
- Sun Dec 28, 2014 10:51 pm
- Forum: Mod Creation
- Topic: Hook framework (a.k.a LoG Framework 2)
- Replies: 42
- Views: 52535
Re: Hook framework (a.k.a LoG Framework 2)
Try this:Eleven Warrior wrote:Thank you Jkos for the helpHow would I add a onPickUp hook to this dagger so when the party picks it up it will do a hudPrint etc...
SpoilerShow
Code: Select all
fw.script:set('my_item@item.mymod.onPickUpItem',function()
hudPrint("picked up")
end)
- Mon Dec 22, 2014 5:22 pm
- Forum: Mod Creation
- Topic: Ankle and knee deep water mods?
- Replies: 21
- Views: 34136
Re: Ankle and knee deep water mods?
I remember someone modded a flooded dungeon for the first game? That was me, I've already started on the same mod for LoG2, it's working-ish :D To say it's a hack is an understatement, but so was flooded dungeon for LoG1, limitations are that you can't have water that sinks the party on the same le...