Thanks DrVooDoo Batty! I was looking for a solution to this very issue recently - lo and behold, there's a forum post about it, simple and quick. Cheers!
LOL Thanks Azel. We've made a battle system where virtually every monster has protection. The reason we did this had to do with wrangling around with statistics, and especially the damage bonuses added by party character attributes. Since virtually every monster has protection, virtually every weapo...
K, thanks for the input guys. "I wonder if it's possible to simply set the Protection of the enemy to "0" during the attack. Should have the same impact as negating protection, no?" Is that a fairly easy thing to code in, Azel? On this end, we have found no solution so far to mak...
That is what it looks like. Is there anything other than "pierce" that can negate protection, then? I tried making a RangedAttack that has damageType = "shock", but what that appears to do is come up against both resistance to shock AND protection, because RangedAttack (and I gue...
What does this do exactly? I've tried placing it under "class = "RangedAttack"," but it did not appear to do anything. I was hoping it would cut through protection entirely, as there appears to be no way for "class = "RangedAttack"," to have any protection byp...
That will give 50% resist, okay. I'm guessing then that there is no way to specify 25% or 75% resistance, say, or really any resistance between 0 and 100?
We're trying to make monsters that have *some* resistances to certain elements, but are unable to find anything other than all-or-nothing resistances. For example: { class = "Monster", meshName = "shrakk_torr_mesh", health = 50, protection = 15, evasion = 10, exp = 40, immunities...