Search found 20 matches
- Tue Sep 05, 2017 6:01 pm
- Forum: Mod Creation
- Topic: I FIXED LITERALLY EVERYTHING!
- Replies: 17
- Views: 24542
Re: I FIXED LITERALLY EVERYTHING!
I don't understand where you are going with those ideas! What is the "right" combat strategy you wish players to learn? I see you don't like "square dancing" (me neither), but you also don't like tanking??? (I love tanking). Oh i'm totally up for making the player tank. I realis...
- Wed Aug 30, 2017 3:30 pm
- Forum: Mod Creation
- Topic: I FIXED LITERALLY EVERYTHING!
- Replies: 17
- Views: 24542
Re: I FIXED LITERALLY EVERYTHING!
Woah :shock: , that's... a lot to go over. The first thing i notice, though, is that it doesn't REALLY fix the biggest issue: 1v1s still look pretty tedious. I can see three central mechanics that directly impact them: -Can't Move or Turn IF champion:isAttacking. champion:isAttacking... isn't a thin...
- Wed Aug 30, 2017 2:37 pm
- Forum: Custom Dungeons
- Topic: [MOD]Treasury; A New Kind of Adventure!
- Replies: 8
- Views: 13266
Re: [MOD]Treasury; A New Kind of Adventure!
A'ight, i stuck the thing up on the nexus as well.
- Tue Aug 29, 2017 2:39 pm
- Forum: Mod Creation
- Topic: I FIXED LITERALLY EVERYTHING!
- Replies: 17
- Views: 24542
Re: I FIXED LITERALLY EVERYTHING!
Your combat tweaking suggestions & changes above actually got me thinking on a modded combat system similar to the way Might Magic X handles it Ill post up an idea discussion soon Ooh, i look forward to it. :) The greatest thing about being an artist is knowing that your work had an impact on s...
- Tue Aug 29, 2017 2:35 pm
- Forum: Custom Dungeons
- Topic: [MOD]Treasury; A New Kind of Adventure!
- Replies: 8
- Views: 13266
Re: [MOD]Treasury; A New Kind of Adventure!
Hey, thanks!
Yeah, i fixed the thing. it was a leftover line of code from a thing i thought i removed. Only a problem if you kill the boss really, really quickly, so i didn't catch it on my own test runs. Should be fine now.

Yeah, i fixed the thing. it was a leftover line of code from a thing i thought i removed. Only a problem if you kill the boss really, really quickly, so i didn't catch it on my own test runs. Should be fine now.
- Sun Aug 27, 2017 4:53 pm
- Forum: Custom Dungeons
- Topic: [MOD]Treasury; A New Kind of Adventure!
- Replies: 8
- Views: 13266
Re: [MOD]Treasury; A New Kind of Adventure!
What? No, there's a link...hansbleeb wrote:work in proces? or is there a download file?
Oh, Is steam being awful again? I should probably stick this thing onto the nexus, too, just to be sure.
- Sun Aug 27, 2017 10:25 am
- Forum: Custom Dungeons
- Topic: [MOD]Treasury; A New Kind of Adventure!
- Replies: 8
- Views: 13266
[MOD]Treasury; A New Kind of Adventure!
A'ight you lot, prepare to experience Grimrock like you've never done before! This is a dungeon i made with the REVOLUTIONARY combat system fix i've been working on. Remember how boring Grimrock combat can be? That ain't a problem no more! Treasury; A New Kind of Adventure is a medium-length dungeon...
- Sun Aug 27, 2017 9:57 am
- Forum: Mod Creation
- Topic: I FIXED LITERALLY EVERYTHING!
- Replies: 17
- Views: 24542
Re: I FIXED LITERALLY EVERYTHING!
YEAH, i finished a thing!
I'd almost forgotten how time consuming dungeon making was.
Anyway, i'm loving how this turned out. Thanks for the help!
http://steamcommunity.com/sharedfiles/f ... 1120848896
I'd almost forgotten how time consuming dungeon making was.
Anyway, i'm loving how this turned out. Thanks for the help!

http://steamcommunity.com/sharedfiles/f ... 1120848896
- Thu Aug 24, 2017 8:17 pm
- Forum: Mod Creation
- Topic: I FIXED LITERALLY EVERYTHING!
- Replies: 17
- Views: 24542
Re: I FIXED LITERALLY EVERYTHING!
Woah, this is weird. So, i made a thing. a big, lengthy, thing full of nasties that you can't strafe around. And then i want to test it, right, so i exported it and went to make a basic party to run through it with, and the game crashed upon before i could get to the party creation screen. It said s...
- Thu Aug 17, 2017 9:29 pm
- Forum: Mod Creation
- Topic: I FIXED LITERALLY EVERYTHING!
- Replies: 17
- Views: 24542
Re: I FIXED LITERALLY EVERYTHING!
It's not one-up-manship... What? no, why would...? Oh, i see. The language barrier. Yeah, it's pretty american to assume i meant it competitively. Nah, I meant it more like i'm not very good at this, and then you, having way more skill and experience, showed me how to do it way better... I see how ...