Thanks Drakken,
I think the problem was making sure I had visited the obelisks. I must have read one, died, reloaded but didn't revisit.
Thanks again.
Search found 7 matches
- Thu Jun 02, 2016 2:51 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 807940
- Thu Jun 02, 2016 11:01 am
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 807940
Re: [MOD] - Eye of the Atlantis - version 3h
Hi, Thanks for your mod. Really enjoying it. A question about the final treasure. I have all the directions from the obelisks and I have followed the path exactly, except when the destination is in sight, I am prevented from getting there by a small body of water. Is there something I am missing? Th...
- Sat Jan 31, 2015 1:38 am
- Forum: Mod Creation
- Topic: Help with a Script, Please
- Replies: 4
- Views: 3991
Re: Help with a Script, Please
Ah, thanks. For some reason I missed seeing that bit. That works!
Thank you very much! [Sorry for my blindness]
Thank you very much! [Sorry for my blindness]
- Fri Jan 30, 2015 11:31 pm
- Forum: Mod Creation
- Topic: Help with a Script, Please
- Replies: 4
- Views: 3991
Re: Help with a Script, Please
Thanks for the reply Skuggasveinn.
How would I define the part of the teleporter I'm using. I've set a target, and I'm not using spin. Is there something more?
Sorry, I'm new to scripting and modding.
How would I define the part of the teleporter I'm using. I've set a target, and I'm not using spin. Is there something more?
Sorry, I'm new to scripting and modding.
- Fri Jan 30, 2015 10:29 am
- Forum: Mod Creation
- Topic: Help with a Script, Please
- Replies: 4
- Views: 3991
Help with a Script, Please
Hi,
I'm having trouble with a script that says it returns a nil value and I'm not sure why. Similar scripts have worked elsewhere. Any ideas?
function checkItems(alcove)
if alcove.contents("rock")
then teleporter_3:activate()
else
teleporter_3:deactivate()
end
end
Thanks!
I'm having trouble with a script that says it returns a nil value and I'm not sure why. Similar scripts have worked elsewhere. Any ideas?
function checkItems(alcove)
if alcove.contents("rock")
then teleporter_3:activate()
else
teleporter_3:deactivate()
end
end
Thanks!
- Fri Jan 30, 2015 6:07 am
- Forum: Modding
- Topic: Script Struggle
- Replies: 3
- Views: 5056
Re: Script Struggle
Thanks maneus. I tried your script but it says "attempt to call method 'containedItems' (a nil value). [Note: this is for LOG 2].
- Thu Jan 29, 2015 10:20 am
- Forum: Modding
- Topic: Script Struggle
- Replies: 3
- Views: 5056
Script Struggle
Hi, This my first time giving modding a go. I have a script for the activation of a teleport when an item is put in an alcove. I used a similar script elsewhere to open a gate, but some isn't working for this. Any help? Thanks. Here's the Script function checkItems(alcove) if alcove.contents("b...