Search found 34 matches

by CainOrdamoth
Sun Dec 10, 2023 3:05 pm
Forum: Mod Creation
Topic: Swamp Toad Eat Bomb
Replies: 2
Views: 1951

Re: Swamp Toad Eat Bomb

Wow, this is really nice, thank you so much. I had a feeling that was how it would work, but it was something I never witnessed in-game so that now makes a lot more sense. I was trying to figure out a way to use this for a boss monster or something (like the dodongo from Legend of Zelda). I'm not su...
by CainOrdamoth
Sat Dec 09, 2023 3:17 am
Forum: Mod Creation
Topic: Swamp Toad Eat Bomb
Replies: 2
Views: 1951

Swamp Toad Eat Bomb

Hey all. So, swamp toads have a monster action named eatBomb, and it has animations and everything, but I can't get the monster to do it. I can force the monster to do it with a script, but can't suss out how it would happen in combat. I've tried having the toad eat bombs out of my hand, I tried thr...
by CainOrdamoth
Fri Jan 26, 2018 12:43 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3990
Views: 3433484

Re: Ask a simple question, get a simple answer

Hello all. Quick question about the momentum of thrown objects through teleporters. I have a teleporter set up with a script that moves the teleport target location every second or so as part of a puzzle. But the momentum of items thrown through is finicky. Throwing weapons (like shuriken) work fine...
by CainOrdamoth
Sat Jan 20, 2018 1:09 am
Forum: Mod Creation
Topic: Confining a Viper Root to an area
Replies: 5
Views: 8070

Re: Confining a Viper Root to an area

I can vouch for zimberzimber's viper root def. I'm using it in my dungeon and it works very well. :twisted:
by CainOrdamoth
Fri Aug 18, 2017 3:27 am
Forum: Custom Dungeons
Topic: Exellion : Chronicles of the Grim Reaper
Replies: 75
Views: 142494

Re: Exellion : Chronicles of the Grim Reaper

Just played a bit more, and getting the same error on the console about those missing sounds. I've only seen turtles underwater in the mod so far, did you include land turtles, too? The turtle_hit and turtle_die sounds are only defined in the land turtle file so if you removed it it removed those so...
by CainOrdamoth
Thu Aug 17, 2017 3:43 am
Forum: Custom Dungeons
Topic: Exellion : Chronicles of the Grim Reaper
Replies: 75
Views: 142494

Re: Exellion : Chronicles of the Grim Reaper

Hi, just started playing today and am really enjoying it so far, really good work. Slight bug, the turtle is missing a few sounds, specifically the turtle_hit and turtle_die sounds.
by CainOrdamoth
Wed Aug 16, 2017 4:45 pm
Forum: Custom Dungeons
Topic: The Treasures of Khilvon
Replies: 11
Views: 18572

Re: The Treasures of Khilvon

Hello, thanks for trying the dungeon out. Unfortunately I've cancelled this project. Because I was new to the modding scene I made a lot of technical errors - so many in fact I reasoned I may as well just scrap it and start over, which I did. In the time since I've been working on another project ca...
by CainOrdamoth
Tue Apr 25, 2017 3:33 pm
Forum: Mod Creation
Topic: Making elevations work outdoors
Replies: 3
Views: 6049

Re: Making elevations work outdoors

Yes, for elevations you need to place the forest_elevation_edge pieces manually. Its tedious, but not so bad to place them all and raise them at the same time. The ladder issue might be ceiling height. Did you raise the ceiling height as you made the elevations?
by CainOrdamoth
Tue Apr 11, 2017 9:24 pm
Forum: Mod Creation
Topic: Copy/Paste Editor Crash
Replies: 6
Views: 8811

Re: Copy/Paste Editor Crash

It goes well, tyvm for asking. :) Now I know the cause for the issue I've not had any problems with it... until I suffer a slight mental lapse and forget about it and lose a day's worth of stuff. I've got in the habit of saving after nearly every object I place. I think I spend more time saving than...
by CainOrdamoth
Wed Mar 15, 2017 12:47 pm
Forum: Mod Creation
Topic: Testers wanted
Replies: 5
Views: 7481

Re: Testers wanted

Awesome, thanks. Any other takers?