Search found 34 matches
- Sun Dec 10, 2023 3:05 pm
- Forum: Mod Creation
- Topic: Swamp Toad Eat Bomb
- Replies: 2
- Views: 1951
Re: Swamp Toad Eat Bomb
Wow, this is really nice, thank you so much. I had a feeling that was how it would work, but it was something I never witnessed in-game so that now makes a lot more sense. I was trying to figure out a way to use this for a boss monster or something (like the dodongo from Legend of Zelda). I'm not su...
- Sat Dec 09, 2023 3:17 am
- Forum: Mod Creation
- Topic: Swamp Toad Eat Bomb
- Replies: 2
- Views: 1951
Swamp Toad Eat Bomb
Hey all. So, swamp toads have a monster action named eatBomb, and it has animations and everything, but I can't get the monster to do it. I can force the monster to do it with a script, but can't suss out how it would happen in combat. I've tried having the toad eat bombs out of my hand, I tried thr...
- Fri Jan 26, 2018 12:43 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3433484
Re: Ask a simple question, get a simple answer
Hello all. Quick question about the momentum of thrown objects through teleporters. I have a teleporter set up with a script that moves the teleport target location every second or so as part of a puzzle. But the momentum of items thrown through is finicky. Throwing weapons (like shuriken) work fine...
- Sat Jan 20, 2018 1:09 am
- Forum: Mod Creation
- Topic: Confining a Viper Root to an area
- Replies: 5
- Views: 8070
Re: Confining a Viper Root to an area
I can vouch for zimberzimber's viper root def. I'm using it in my dungeon and it works very well. 

- Fri Aug 18, 2017 3:27 am
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 75
- Views: 142494
Re: Exellion : Chronicles of the Grim Reaper
Just played a bit more, and getting the same error on the console about those missing sounds. I've only seen turtles underwater in the mod so far, did you include land turtles, too? The turtle_hit and turtle_die sounds are only defined in the land turtle file so if you removed it it removed those so...
- Thu Aug 17, 2017 3:43 am
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 75
- Views: 142494
Re: Exellion : Chronicles of the Grim Reaper
Hi, just started playing today and am really enjoying it so far, really good work. Slight bug, the turtle is missing a few sounds, specifically the turtle_hit and turtle_die sounds.
- Wed Aug 16, 2017 4:45 pm
- Forum: Custom Dungeons
- Topic: The Treasures of Khilvon
- Replies: 11
- Views: 18572
Re: The Treasures of Khilvon
Hello, thanks for trying the dungeon out. Unfortunately I've cancelled this project. Because I was new to the modding scene I made a lot of technical errors - so many in fact I reasoned I may as well just scrap it and start over, which I did. In the time since I've been working on another project ca...
- Tue Apr 25, 2017 3:33 pm
- Forum: Mod Creation
- Topic: Making elevations work outdoors
- Replies: 3
- Views: 6049
Re: Making elevations work outdoors
Yes, for elevations you need to place the forest_elevation_edge pieces manually. Its tedious, but not so bad to place them all and raise them at the same time. The ladder issue might be ceiling height. Did you raise the ceiling height as you made the elevations?
- Tue Apr 11, 2017 9:24 pm
- Forum: Mod Creation
- Topic: Copy/Paste Editor Crash
- Replies: 6
- Views: 8811
Re: Copy/Paste Editor Crash
It goes well, tyvm for asking. :) Now I know the cause for the issue I've not had any problems with it... until I suffer a slight mental lapse and forget about it and lose a day's worth of stuff. I've got in the habit of saving after nearly every object I place. I think I spend more time saving than...
- Wed Mar 15, 2017 12:47 pm
- Forum: Mod Creation
- Topic: Testers wanted
- Replies: 5
- Views: 7481
Re: Testers wanted
Awesome, thanks. Any other takers?