Search found 8 matches
- Sat Apr 04, 2015 2:53 pm
- Forum: Modding
- Topic: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers needed)
- Replies: 31
- Views: 38687
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
I'll mess with it a bit more, but I'll just quickly mention that the soldier enemy dropped a snail chunk on death.
- Sat Apr 04, 2015 2:48 pm
- Forum: Support and Tech Discussion
- Topic: editor - console message issue
- Replies: 3
- Views: 9677
Re: editor - console message issue
One of the installed mods (*.dat files) is probably broken. Can you try removing mods one by one, and see if the warning goes away? That didn't work and the error message was stuck on every mod I loaded into the editor, but I did solve it. I'm not sure which solution fixed it though: I deleted the ...
- Sat Apr 04, 2015 6:36 am
- Forum: Support and Tech Discussion
- Topic: editor - console message issue
- Replies: 3
- Views: 9677
Re: editor - console message issue
I have the same message
- Fri Apr 03, 2015 6:43 pm
- Forum: Modding
- Topic: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers needed)
- Replies: 31
- Views: 38687
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
I can't really test it when the old man gets 200 skill points and still has terrible stats, while the other 3 are basically dead before I can do anything with them. I assume this is for storyline purposes, but I'd rather just make my own party for testing, or at the very least, a decent starting par...
- Tue Mar 31, 2015 12:01 pm
- Forum: Modding
- Topic: Retaining Character Name?
- Replies: 2
- Views: 4342
Re: Retaining Character Name?
Thanks - but does this also allow me to do easter eggs based on names the player entered? Or is that even possible?minmay wrote:Iterate through all 4 champions and use Champion:getOrdinal() until you find the one with ordinal number 1.
Edit: NVM, I found a way.
- Tue Mar 31, 2015 3:38 am
- Forum: Modding
- Topic: Retaining Character Name?
- Replies: 2
- Views: 4342
Retaining Character Name?
Post on-screen text with a character's name : local name1 = party:getChampion(1):getName() hudPrint("You know "..name1..", you are an incredibly effective adventurer!") This code works fine, but if you move the first character between the 4 slots, it takes the name of another ch...
- Sun Mar 29, 2015 1:45 pm
- Forum: Modding
- Topic: Remove Red Glow from Toorum's Bones?
- Replies: 2
- Views: 4966
Re: Remove Red Glow from Toorum's Bones?
Use this in your items.lua: defineObject{ name = "remains", class = "Item", uiName = "Remains", description = "Long ago decayed remains of a human.", model = "assets/models/items/remains_of_toorum.fbx", gfxIndex = 212, weight = 5.0, } This should wo...
- Sun Mar 29, 2015 1:12 pm
- Forum: Modding
- Topic: Remove Red Glow from Toorum's Bones?
- Replies: 2
- Views: 4966
Remove Red Glow from Toorum's Bones?
I thought his bones would work great for generic skeleton bodies, but they have a red twinkle on them despite the name change.
Anyway to get rid of it?
Anyway to get rid of it?