Search found 4 matches
- Wed Apr 15, 2015 9:02 pm
- Forum: Mod Creation
- Topic: Can a script_entity call another? And how?
- Replies: 6
- Views: 4094
Re: Can a script_entity call another? And how?
Thanks for the help. Also I can see where getting the calling functions ID into the called function my be of use in some cases. 
- Wed Apr 15, 2015 4:24 pm
- Forum: Mod Creation
- Topic: Can a script_entity call another? And how?
- Replies: 6
- Views: 4094
Can a script_entity call another? And how?
I have several "script_entity"s each called by a different "castle_wall_lever" and I would like to call another script_entity to act like a global function and maybe pass into this global function/"script_entity" a variable to be used to allow it to set things different...
- Sun Apr 12, 2015 9:13 pm
- Forum: Mod Creation
- Topic: [Guide] How to Make Outdoor Areas
- Replies: 41
- Views: 40599
Re: [Guide] How to Make Outdoor Areas
I had just realized that I have not ran the Grimrock 2 levels which I had mentioned in my previous post, on the machine where I'm using the editor. I had played the original game on my much newer gaming machine. So... I tried those actual Grimrock 2 levels on the older machine and saw the same probl...
- Sun Apr 12, 2015 8:36 pm
- Forum: Mod Creation
- Topic: [Guide] How to Make Outdoor Areas
- Replies: 41
- Views: 40599
Re: [Guide] How to Make Outdoor Areas
Well all the previous info was good BUT it seems I have a particular problem that maybe associated with either "The Legend of Grimrock 2", the instance of it from "Steam", my graphics card, or that I'm using Windows XP. It has to do with adding water in the Editor. I didn't have ...