Search found 4 matches

by mr0wizard
Wed Apr 15, 2015 9:02 pm
Forum: Mod Creation
Topic: Can a script_entity call another? And how?
Replies: 6
Views: 4094

Re: Can a script_entity call another? And how?

Thanks for the help. Also I can see where getting the calling functions ID into the called function my be of use in some cases. :D
by mr0wizard
Wed Apr 15, 2015 4:24 pm
Forum: Mod Creation
Topic: Can a script_entity call another? And how?
Replies: 6
Views: 4094

Can a script_entity call another? And how?

I have several "script_entity"s each called by a different "castle_wall_lever" and I would like to call another script_entity to act like a global function and maybe pass into this global function/"script_entity" a variable to be used to allow it to set things different...
by mr0wizard
Sun Apr 12, 2015 9:13 pm
Forum: Mod Creation
Topic: [Guide] How to Make Outdoor Areas
Replies: 41
Views: 40599

Re: [Guide] How to Make Outdoor Areas

I had just realized that I have not ran the Grimrock 2 levels which I had mentioned in my previous post, on the machine where I'm using the editor. I had played the original game on my much newer gaming machine. So... I tried those actual Grimrock 2 levels on the older machine and saw the same probl...
by mr0wizard
Sun Apr 12, 2015 8:36 pm
Forum: Mod Creation
Topic: [Guide] How to Make Outdoor Areas
Replies: 41
Views: 40599

Re: [Guide] How to Make Outdoor Areas

Well all the previous info was good BUT it seems I have a particular problem that maybe associated with either "The Legend of Grimrock 2", the instance of it from "Steam", my graphics card, or that I'm using Windows XP. It has to do with adding water in the Editor. I didn't have ...