Search found 30 matches

by barronvonburp
Fri Sep 04, 2015 4:15 am
Forum: Mod Creation
Topic: Use code to label wall text?
Replies: 3
Views: 4156

Re: Use code to label wall text?

Couple of questions: One how do I add something before the heroes names on the wall, [s]<s>and what does "level" reference in spawn?</s>[/s] -- Tried to strikethrough, did not work. I figgured out the level thing.
by barronvonburp
Fri Sep 04, 2015 1:39 am
Forum: Mod Creation
Topic: Use code to label wall text?
Replies: 3
Views: 4156

Use code to label wall text?

Is there any way to do this? I'd imagine so, maybe use a script to create it with a certaint orientation, text, and height, and remove the old one when needed?
Also another related thing, how to call up the party's heroes names, and put them on said wall text?
by barronvonburp
Fri Aug 21, 2015 10:08 am
Forum: Mod Creation
Topic: How to call counter function
Replies: 2
Views: 3618

How to call counter function

I have no idea what I am doing, but I know what I want to do.
I want to call the value of a specific counter, and depending on what that value is I want to activate a function.
by barronvonburp
Fri Aug 21, 2015 5:43 am
Forum: Mod Creation
Topic: Can someone read through a script for me?
Replies: 1
Views: 2610

Can someone read through a script for me?

I am (relatively) new to coding, and I discovered that for a puzzle I am making, (you have to have at least 6 levers pulled) counters do not activate when the number is below zero. Therefore I was drafting up a code to essentially fix that and for the life of me I cannot figure out what is wrong wit...
by barronvonburp
Wed Aug 05, 2015 9:21 am
Forum: Mod Creation
Topic: Dual wield guns like daggers dual wield trait.
Replies: 8
Views: 7988

Re: Dual wield guns like daggers dual wield trait.

Alright, I figgured out how to make it so I can shoot both guns as if i was dual wielding, however how would I make it so they have the little section thing that daggers do (shows seperate cooldowns) 1st edit:I was wrong, I didn't figgure it out. 2nd edit: For reference, you can't even make it so th...
by barronvonburp
Wed Aug 05, 2015 9:05 am
Forum: Mod Creation
Topic: Make the sky night?
Replies: 3
Views: 3957

Re: Make the sky night?

I tried the command, and I can't seem to change the time to night with it, no matter which value I input.
by barronvonburp
Wed Aug 05, 2015 9:02 am
Forum: Mod Creation
Topic: Dual wield guns like daggers dual wield trait.
Replies: 8
Views: 7988

Dual wield guns like daggers dual wield trait.

I would verymuch like to be able to use guns in the same manner as pistols, and I have no clue how to go about making this.
by barronvonburp
Wed Aug 05, 2015 8:27 am
Forum: Mod Creation
Topic: Make the sky night?
Replies: 3
Views: 3957

Make the sky night?

How to make the sky night at all times?
by barronvonburp
Wed Aug 05, 2015 8:09 am
Forum: Mod Creation
Topic: How to make guns not use ammo?
Replies: 2
Views: 3923

Re: How to make guns not use ammo?

I tried setting the ammobox to math.huge and working my way from there.
It didn't work. It only gave 1 pellet.
Anywho that worked, thanks.
by barronvonburp
Wed Aug 05, 2015 7:40 am
Forum: Mod Creation
Topic: How to make guns not use ammo?
Replies: 2
Views: 3923

How to make guns not use ammo?

Make a weapon not require ammo, without the player having to input anything into their console.