Search found 63 matches

by Slava
Wed Apr 23, 2025 6:18 am
Forum: Custom Dungeons
Topic: [WIP] Generations of Kings
Replies: 44
Views: 16440

Re: [WIP] Generations of Kings

You might want to look at the bookshelves too. Oh, shit! I was looking at those shelves point-blank, and I didn't see them. The problem is the same as with the chests. g1_bookshelf_alcove_95:setPosition(26, 2, 0, 1, 34) g1_bookshelf_01_108:setPosition(27, 2, 0, 1, 34) g1_bookshelf_02_45:setPosition...
by Slava
Mon Apr 21, 2025 2:47 pm
Forum: Mod Creation
Topic: Check party items for "gold_key"
Replies: 2
Views: 313

Re: Check party items for "gold_key"

You can also use a similar design function(champion, target) for i=1,ItemSlot.MaxSlots do local item = champion:getItem(i) if item then if item.go.name = target then return true else local container = item.go.containeritem if container then local capacity = container:getCapacity() for j=1,capacity d...
by Slava
Mon Apr 21, 2025 2:35 pm
Forum: Mod Creation
Topic: Check party items for "gold_key"
Replies: 2
Views: 313

Re: Check party items for "gold_key"

Try PartyComponent:isCarrying(string)

Code: Select all

party.party:isCarrying("gold_key")
This is an easy way to see if someone has gold key. Returns true or false.
by Slava
Sun Apr 20, 2025 12:41 pm
Forum: Custom Dungeons
Topic: [WIP] Generations of Kings
Replies: 44
Views: 16440

Re: [WIP] Generations of Kings

Hi Jos! Thanks for the logs, that will speed up the fix considerably! I don't have a chest in the NE section of Dark Level 2. It's a big empty wall, without a button I could find. For a long time I was sure it was the last secret I needed to find, spent some time between the spikes, but it was somet...
by Slava
Fri Apr 18, 2025 6:42 am
Forum: Custom Dungeons
Topic: [WIP] Generations of Kings
Replies: 44
Views: 16440

Re: [WIP] Generations of Kings

* Some Armor Sets seem incomplete. I don't know if this is intentional, or that I missed something (I found all the secrets, so don't think so), but a complete set of Air,(Boots, Hands missing) Fire (only hands) and Spirituality (no hat) would be nice. Spirit helm is on the second level of the dark...
by Slava
Fri Apr 18, 2025 6:30 am
Forum: Custom Dungeons
Topic: [WIP] Generations of Kings
Replies: 44
Views: 16440

Re: [WIP] Generations of Kings

Hi. Thank you for your review! It's really inspiring! If you really want to help me fix all the bugs (which I am currently doing) could you please provide grimrock.log from the C:\Users\“your username”\Documents\Almost Human\Legend of Grimrock 2 folder. It's overwritten every time the game crashes....
by Slava
Mon Apr 07, 2025 8:06 am
Forum: Custom Dungeons
Topic: [WIP] Generations of Kings
Replies: 44
Views: 16440

Re: [WIP] Generations of Kings

RacerX wrote: Sun Mar 30, 2025 9:24 pm I can't read the these titles
the first is a mad miner, the second is the drownings.
by Slava
Wed Mar 19, 2025 9:32 am
Forum: Support and Tech Discussion
Topic: No crashes during save game on high-level textures quality
Replies: 2
Views: 5368

Re: No crashes during save game on high-level textures quality

I would also like to solve the problem with the error “not enough memory” when compiling the mod. Of course I know about the 4Gb patch, but that's not enough
by Slava
Sat Mar 01, 2025 3:47 pm
Forum: Custom Dungeons
Topic: [WIP] Generations of Kings
Replies: 44
Views: 16440

Re: [WIP] Generations of Kings

a) Yes, the first time you had to get the undead to move on a different path. I'll think about giving the option to summon undead again. b) The solution is similar. Outside the gate lay stone you can only use gems or herbs. c) Yes, this location is still in development d) All correct. You can't give...
by Slava
Fri Feb 28, 2025 12:04 pm
Forum: Custom Dungeons
Topic: [WIP] Generations of Kings
Replies: 44
Views: 16440

Re: [WIP] Generations of Kings

Hey! My bad! Use the command for the console:

Code: Select all

floor_trigger_299.floortrigger:addConnector("onActivate", "vampires", "telefrag")

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