@poomanchu: Hi. It may be possible that your script is faulty. Also, you do not need to connect the door to the pedestal, the script does what is needed. In addition, in the line "dungeon_door_wooden_double_1.door_close()" is an error! It has to be: "dungeon_door_wooden_double_1.door ...
@Isaac: Hmm, I will have a look at your sourcecode of ORRR2, perhaps it can help me with my problem in my Grimrock 2 mod. To make things clear, I am creating a Dungeon Master Clone for Grimrock 2 that should be as authentic to the original one as possible. I created much new stuff that was missing i...
Hi everyone, I need urgent help with a script. I found nothing on the forum that could solve the problem. When a party member dies, there should be spawned a "remains_of_character" (I created one for each charcter like the "remains_of_toorum"). This shall work always and shall no...
@Eleven Warrior: Hi, if you just want to replace a grimrock2 sound by an other grimrock2 sound like the "silent" or instead, for example, the "teleport" sound, then your wanted object lock-class should just look like this: { class = "Lock", sound = "teleport",...
Oh my... it could have been so easy.
Okay, you are right, minmay. I've tested it and the items collide with almost everything.
I will search for an other solution tomorrow. I am still learning...
Thanx anyway.
Finally, I found a solution. It was quite... complicated to find out. :shock: You only need to outfit the four items Shuriken, Darts, Rocks and Arrows with a CollisionMask. And you have to manually disable the cmtimer-checkmark when you have placed the item in your dungeon so that the timer does not...
@minmay: Wow, I am VERY impressed how much you know about the engine mechanics and about scripting! :shock: Thanx again for your help! I did not think that it would be THAT complicated with the Items. :roll: I think I will try your TimerClass-script and do expensive work. I do not give up so easily....