Search found 3 matches
- Mon Jun 13, 2016 3:40 pm
- Forum: Mod Creation
- Topic: Need help with item-based combination lock [SOLVED!]
- Replies: 4
- Views: 4492
Re: Need help with item-based combination lock
That makes so much sense now that I've had it explained to me a bit. I was able to delete the identifyPunchcard function entirely and got the puzzle working exactly as intended. Thanks a ton! :D Here's the final code, if you're curious. function tallyPunchcards(surface) -- a secondary check, to make...
- Mon Jun 13, 2016 6:32 am
- Forum: Mod Creation
- Topic: Need help with item-based combination lock [SOLVED!]
- Replies: 4
- Views: 4492
Re: Need help with item-based combination lock
Thanks. :) Yup, checkPasscode is connected to the surface from the onInsertItem event. I hate to admit it, but after even more reading and fiddling, I'm still stuck. I changed checkPasscode() to "checkPasscode(surface, item)" as you suggested. I haven't been able to actually use that infor...
- Mon Jun 13, 2016 4:16 am
- Forum: Mod Creation
- Topic: Need help with item-based combination lock [SOLVED!]
- Replies: 4
- Views: 4492
Need help with item-based combination lock [SOLVED!]
Hey! Before I start, I want to say that I have searched the megathread and other sources for answers, but I've been coming up short. Though what I have learned has been a great help generally. I'm working on a combination lock puzzle. The gist of it is this: the player has six "punch cards"...