LoG FrameWork

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Centauri Soldier
Posts: 22
Joined: Sat Dec 29, 2012 10:45 am

LoG FrameWork

Post by Centauri Soldier »

I've seen lots of scripts and projects for modding floating around.

Has there been any effort to push them into one, complete framework as modules?
These modules could be turned on and off as needed for each modding project.

It'd be nice to have all this ingenious code in one place for the modder. Besides, who doesn't love group GitHub projects :P?

What do you all think?
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: LoG FrameWork

Post by Drakkan »

Centauri Soldier wrote:I've seen lots of scripts and projects for modding floating around.

Has there been any effort to push them into one, complete framework as modules?
These modules could be turned on and off as needed for each modding project.

It'd be nice to have all this ingenious code in one place for the modder. Besides, who doesn't love group GitHub projects :P?

What do you all think?
Speaking of more complicated scripts, in my opinion there are too specific requirements from modders, so there is no reason to creating some frameworks or modules for automatic implementation as usually each level design is original and its using something else.
As for the general scripts and examples there are few threads around which are trying to summary it , unfortunately I do not think it is good enough when searching for something particular.
As for the rest - you still have the scripting reference and asset download available, which is probably the best resource for start.
Breath from the unpromising waters.
Eye of the Atlantis
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Centauri Soldier
Posts: 22
Joined: Sat Dec 29, 2012 10:45 am

Re: LoG FrameWork

Post by Centauri Soldier »

Fair enough, I guess I'll just post my stuff under its own heading then when I'm ready to do so.
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