
Coming in V0.4

I have been toying with John's amazing "GrimTK", and revamped some of my gui.
The merchant system is done. What it does is:
create a new table of items every 10mn (number of items depending on player's merchant skill level.
Then the player can cycle through them. If enough money is in the alcove, the price will turn green

Then the player has two choices: either buying the item straigth, for the shown price, or bargaining (box to check)
If he bargains, a merchant skill check will be done.
If he fails, the merchant won't sell the item, and increase overall the prices of the items, and of this particular item.
If he succeeds, he will recover the item, and the merchant will give him a little money back, depending on the merchant skill success.
Of course, the stats of the items are randomized (two "poor" items probably won't have the same stats).
Of course, checking for the skill does give the opportuity to improve the skill level, and give some XP's to the party

That's it, as always, expecting feedback to improve the system
