powerAttackTemplate, are they hard coded?

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cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

powerAttackTemplate, are they hard coded?

Post by cromcrom »

And if not, is there a way to access/modify/disable them please ?
A trip of a thousand leagues starts with a step.
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: powerAttackTemplate, are they hard coded?

Post by petri »

Power attack templates were added just for setting up quickly a huge amount weapon parameters for the main campaign. They are hardcoded, but you don't need to use them. I.e. you can set up the power attacks manually by adding secondary actions to weapons and leaving out the template field, if you like.
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cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: powerAttackTemplate, are they hard coded?

Post by cromcrom »

Hi Petri, nice to see you around. Sure. I would like to improve crafting, so I will probably recreate all weapons to suit my needs, and remove those powerattacks, so I can add some randomness to them. Whatever. Thanks for the reply :-)
A trip of a thousand leagues starts with a step.
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