Code: Select all
defineMaterial{
name = "day_sky",
clouds0Map = "assets/textures/env/sky_cloudy_0.tga", -- stratos
clouds1Map = "assets/textures/env/sky_cloudy_1.tga",
clouds2Map = "assets/textures/env/sky_cloudy_2.tga",
clouds3Map = "assets/textures/env/sky_cloudy_3.tga",
cloudsRim1Map = "assets/textures/env/sky_cloudy_rim_1.tga",
cloudsRim2Map = "assets/textures/env/sky_cloudy_rim_2.tga",
cloudsRim3Map = "assets/textures/env/sky_cloudy_rim_3.tga",
doubleSided = false,
lighting = false,
alphaTest = false,
blendMode = "Translucent",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
shader = "sky",
onUpdate = function(self, time)
self:setTexture("rayleighTex","assets/atmosphere/mie_scatter_opt.dds")
self:setTexture("mieTex","assets/atmosphere/rayleigh_scatter_opt.dds")
end,
}
defineMaterial{
name = "night_sky",
clouds0Map = "assets/textures/env/sky_cloudy_0.tga", -- stratos
clouds1Map = "assets/textures/env/sky_cloudy_1.tga",
clouds2Map = "assets/textures/env/sky_cloudy_2.tga",
clouds3Map = "assets/textures/env/sky_cloudy_3.tga",
cloudsRim1Map = "assets/textures/env/sky_cloudy_rim_1.tga",
cloudsRim2Map = "assets/textures/env/sky_cloudy_rim_2.tga",
cloudsRim3Map = "assets/textures/env/sky_cloudy_rim_3.tga",
doubleSided = false,
lighting = false,
alphaTest = false,
blendMode = "Translucent",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
shader = "sky",
onUpdate = function(self, time)
self:setTexture("rayleighTex","assets/atmosphere/mie_scatter_opt.dds")
self:setTexture("mieTex","assets/atmosphere/rayleigh_scatter_opt.dds")
end,
}Note that unlike other textures in the game you need to give the .dds extension rather than .tga.
I haven't figured out what the format for these textures is yet. The dds headers appear to be garbage.