Log 1 - Fx light

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trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Log 1 - Fx light

Post by trancelistic »

I have a question about fx lights in log 1.

Komag showed some examples in the hypertread. But those don't work for me.
Note: I work only with the log 1 editor, today I've learned that people use a log framwork. Hah, well to late for me, so I do not use it.

Anyhows my question is. How to make an end effect that the room goes brigter and brighter?
ALot has used it. Like the Master quest. Also minmay's awesome mod uses it in the end.

For some reason it refuse to work on mine.

It is all I need atm. Then I can release my mod really.
I refuse to release my mod untill all is 100% ok.. that is why I ask for your help<3

Thanks<3
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Log 1 - Fx light

Post by minmay »

It's just done by drawing a white rectangle over the entire screen with the party.onDrawGui hook, starting at alpha 0 and increasing to 255.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: Log 1 - Fx light

Post by trancelistic »

Sorry for the late reply. I didnt saw your reply....

To be honest I got no clue what you are trying to tell me.

I am not known with onDraw or stuff like that.

Isn't their a "normal way" /ashamed...
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Log 1 - Fx light

Post by minmay »

That is the normal way. Party.onDrawGui is covered in the asset definition reference.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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