"lack of" custom monsters
"lack of" custom monsters
Are there modders out there that have new monsters made ? And if so , will they be shared with the community ?
Re: "lack of" custom monsters
I've only just got into Grimrock modding, and I agree that there's a lack of good custom monsters. Of course, it's easy to see why: the skills/talent required to make new custom monsters from scratch is considerable, and it's likely way too much work for the amateur hobbyist modder.
Good custom monsters will likely only happen through collaboration. We need people with a broad set of skills: modelling, rigging, skinning, animating, programming. The trouble is that anyone with those sorts of skills is likely already working on their own projects, or too busy working in a game studio. The requirements are just too steep for most hobby modders for a niche game like this. Grimrock isn't mainstream enough to encourage the sorts of custom monster mods that we see in other games.
I have been looking at some of the models available on TurboSquid to see if they could be converted to Grimrock. But even though there are many models that have rigs and animations already created, I don't have the 3D skills to convert that into Grimrock. And those models are expensive too.
I would love to be proved wrong though... so, are there any modellers working on custom monsters for Grimrock? And if so, can any of the rest of us help you out...?
Good custom monsters will likely only happen through collaboration. We need people with a broad set of skills: modelling, rigging, skinning, animating, programming. The trouble is that anyone with those sorts of skills is likely already working on their own projects, or too busy working in a game studio. The requirements are just too steep for most hobby modders for a niche game like this. Grimrock isn't mainstream enough to encourage the sorts of custom monster mods that we see in other games.
I have been looking at some of the models available on TurboSquid to see if they could be converted to Grimrock. But even though there are many models that have rigs and animations already created, I don't have the 3D skills to convert that into Grimrock. And those models are expensive too.
I would love to be proved wrong though... so, are there any modellers working on custom monsters for Grimrock? And if so, can any of the rest of us help you out...?
Re: "lack of" custom monsters
Requiem for Kraken's Arm has a few monsters with new meshes and a lot of new animations. They'll be shared when the mod is released but not a second earlier.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: "lack of" custom monsters
Let me guess: the realease is uncertain...
Re: "lack of" custom monsters
No, it will certainly be released.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: "lack of" custom monsters
i've played mods where people have like...custom made slimes that have lightning frost or fire elements on them, and they attack the player with magic bursts...but I guess maybe you could just use clever scipting or modifying existing assets to do that?
Re: "lack of" custom monsters
yes all these modifications are quite easy to done, just replacing materials or messing with components. But this thread is about completely new custom monsters and from this point I completely agree with what gambit37 said.FeMaiden wrote:i've played mods where people have like...custom made slimes that have lightning frost or fire elements on them, and they attack the player with magic bursts...but I guess maybe you could just use clever scipting or modifying existing assets to do that?