Lack of familiarity of course.minmay wrote:Isaac, if you only want differing colours, why are you messing with a bunch of hacks and different materials when you could just use one greyscale texture and ModelComponent:setEmissiveColor()?
*That's a welcome tip... I was looking at it as a general thing, but it's true that this problem seems crystal specific. Do you know of a way to animate the fade? (I'm wondering if the emission brightness can be animated in the onDrawGui hook.)
It does wash it out though:
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