custom music

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
FeMaiden
Posts: 290
Joined: Wed Jan 16, 2013 8:16 am

Re: custom music

Post by FeMaiden »

welp, i'm glad I got that part of my mod done...I've been doing nothing but listen to the same 6 custom audio tracks again and again for the last 5 hours lol
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: custom music

Post by Drakkan »

good work here, seems you are learning :d
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
FeMaiden
Posts: 290
Joined: Wed Jan 16, 2013 8:16 am

Re: custom music

Post by FeMaiden »

yes, i'm learning...learning just how invested one can get in a project...getting pulled in deeper, because it's like...oh, i just figured out how to put custom boss music, so why stop there? why not make a custom music for EVERY boss in my mod, and then why stop there? why not make custom sounds...but why stop there? there's no reason i can't then define custom stats for every weapon and item I use, then custom monsters, custom tiles..

before I know it, I'll making a brand new game , from the ground up, and a week long project becomes a month long project becomes a year long project.

lol...no...I'm not gonna do that.
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: custom music

Post by Drakkan »

FeMaiden wrote:yes, i'm learning...learning just how invested one can get in a project...getting pulled in deeper, because it's like...oh, i just figured out how to put custom boss music, so why stop there? why not make a custom music for EVERY boss in my mod, and then why stop there? why not make custom sounds...but why stop there? there's no reason i can't then define custom stats for every weapon and item I use, then custom monsters, custom tiles..

before I know it, I'll making a brand new game , from the ground up, and a week long project becomes a month long project becomes a year long project.

lol...no...I'm not gonna do that.
y I know that feeling... thats how modding works. I am glad you now understand what is the difference between regular dungeon with and without scripts and how huge the difference could be. But at the end - playability is what depends, not the scripts. No reason to custom everything really.
Breath from the unpromising waters.
Eye of the Atlantis
Post Reply