I beat the the nine rangers without too much trouble...i did die once because i was tired and not paying attentions, I did have the foresight to save just before the room.minmay wrote:There aren't any points in Artifact of Might (or Lost Halls of the Drinn, for that matter) where you're required to get hit. It does lock you in rooms fairly often to make gameplay faster (so that you can't kite every monster back to a safer place) but the party is always given room to move around. Of course, if they sit in one place or make bad moves, they can get cornered, but that's intentional; otherwise they'd never be able to die!
The Mold Colony, Ratling Raiders, and Nine Rangers fights favour high damage output and constant movement, whereas the Fallen Champion and Guardians of Fir fights are more about precise dodging and attacks. Ossuary of the Northerners and Chamber of the Inquisitor are a mixture of both (these two are extremely similar actually...).
the mold colony...the instrant i entered the room there was no room tomove at all, there was a wall in front of me and 2 adult herders right there in a pincer attack and every time i killed one another one moved into it's place.
I noticed that you did put a warning that i might not be strong enough yet, so i decided not to try again and figured i would come back to it later.
I'm gonna try to beat this mod, but i started another, smaller project of my own.
I was so overhwlemed by my epic 32 dungeon, I decided to chalk it up as a learning experience, i have a lot of scripts I wrote in there i can use as reference.
I'm making a smaller mod with only a handful of overworld maps linking the player to a more classic multilevel dungeon.
I also have another small mod thats based more around survival horror and atmospgeric storytelling.
I think if I can just pick a project and finish it, I'll feel a lot better about myself.
