I have tried to create some BLAST spells like Lex did in his Gothmog mod. I decided to create the BLAST spells for each element, (air, earth, fire and ice). I had already created a frostburst spell to fire with ruin I. I have had great success with all but shock.
All of the blast spells work just fine when I try them in my mod. But the shockBlast spell does not. In fact, it crashes the editor and I end up at the desktop. Can anyone tell me why this is so?
The script I used in my spells.lua file is the same for all the blast spells except for the spell names and attributes, skill, level, mana cost etc. The script I used is as follows...
defineSpell{
name = "shockBlast",
uiName = "Shock Blast",
skill = "air_magic",
level = 10,
runes = "CDF",
manaCost = 33,
onCast = function(champ,x,y,dir,sk)
local xlr, ylr = 0, 0
local xt, yt = getForward(dir) -- get the x & y offset to move 1 tile ahead
if xt == 0 then xlr = 1 else ylr = 1 end
xt = x+xt yt = y+yt --xt & yt = x & y party is headed to
if isWall(party.level,xt,yt) then
spawn("shock",party.level,x,y,0)
else
spawn("shock",party.level,xt,yt,0)
spawn("shock",party.level,xt - xlr,yt - ylr,0)
spawn("shock",party.level,xt + xlr,yt + ylr,0)
end
end,
}
Like I said it works fine for all the spells except shock.
shockBlast spell
- Zo Kath Ra
- Posts: 944
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: shockBlast spell
I know you're not using the "sk" parameter, but according to the http://www.grimrock.net/modding/scripting-reference/ the parameters are:
onCast(champion, x, y, direction, elevation, skillLevel)
onCast(champion, x, y, direction, elevation, skillLevel)
Re: shockBlast spell
not in grimrock 1Zo Kath Ra wrote:I know you're not using the "sk" parameter, but according to the http://www.grimrock.net/modding/scripting-reference/ the parameters are:
onCast(champion, x, y, direction, elevation, skillLevel)
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
- Zo Kath Ra
- Posts: 944
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: shockBlast spell
Replace "shock" with "shockburst" in the spawn calls.RayB wrote:But the shockBlast spell does not. In fact, it crashes the editor and I end up at the desktop. Can anyone tell me why this is so?
The error message even complains about it:
Code: Select all
mod_assets/scripts/spells.lua:23: undefined object: shock
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
mod_assets/scripts/spells.lua:23: in function 'onCast'
[string "Spells.lua"]: in function 'castSpell'
[string "Champion.lua"]: in function 'castSpell'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunkRe: shockBlast spell
if you just spawn shockbursts then they won't give the party xp for kills, which is awful. instead you want to make fake shockbursts with no damage (probably just fx objects and playSoundAt) and use damageTile for the damage, unless you're using a different hack to give xp for all kills
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.