minmay wrote:For searching the forum you should probably use Google. phpBB's search is really bad.This is not true. It's the exact same language. Grimrock neither adds nor removes any language features that I know of. Just don't confuse language features with, say, global functions (e.g. the coroutine library is not available in Grimrock).FeMaiden wrote:the lua manual confused me because many of the commands and syntax rules seemed to be different from what I see in the editor.
The lua manual seems to be more instructions on the basic generalized lua programming language, while lua that is in the editor is slighty more specific to this game.
However, the Lua reference manual is a reference, not a tutorial; it's not great as your sole resource for learning the language, and certainly not if you don't already know imperative and structured programming concepts.
There are some pretty good programming tutorials on the Web, and probably decent Lua ones too. I don't think Grimrock needs its own Lua tutorial, because, well, like I said, it doesn't make any changes to the language. The scripting reference and most of my posts are written under the assumption that the reader is already capable of programming in Lua, because that skill isn't specific to Grimrock modding, and can be learned elsewhere much more easily from much more qualified people.
yeah, thinking back I remember you told me I was skipping around too much to the wrong parts of the lua manual. So the reason it seemed different is because the part i was reading did not apply to grimrock.
I do have a tendency to only skip to the part that seems to be relevant, and then i get confused when i unknowingly skip to the wrong part.
Maybe I should start form the beginning lol. perhaps there are lua tutorials on youtube or something.
I still think a lot of people get turned off by the grimrock editor because of its learning curve. The community would probably be a lot bigger if it was easier to learn.
I think back to old school nes days with games like excitebike and lode runner that had level editors and it was pretty much just painting objects onto a map.
there's a new game on Wii called super mario maker that's pretty much a custom level editor for mario games.
I guess you could do that in grimrock as well. you could just use buttons and connectors and still make a few clever puzzles, but i didn't want to do that.
the grimrock editor is not "foreign" to me, I did try to make a mod years ago when I played grimrock 1 but I got frustrated by the lua scripting and gave up.
I've played around with RPG maker, and they have similar thingsin that, wih the objects and the scripting. (I played one of the older version I don't know what scripting language it used and it was very limited)