Different combos to keep interesting

Talk about anything related to Legend of Grimrock 2 here.
Post Reply
FennerMachine
Posts: 55
Joined: Tue Dec 23, 2014 4:11 pm

Different combos to keep interesting

Post by FennerMachine »

What styles of play can make the game still fun after completing it several times?
I've tried a few ways.
Solo, 2 character, all 1 race, a few others ways too.
I've found hard mode too difficult but will try it again.
One way I'm finding interesting is using mainly ranged weapons: bows, throwing and firearms.
Can use other items but cannot put skill points into heavy or light weapons.
Without using too much detail about exact configs, what self imposed limits have you used to make the game interesting after completing it multiple times?
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Different combos to keep interesting

Post by Drakkan »

I am usually trying to run more spell casters - even tried 3 plus one tank for example. 3xFireburst is quite OP from the start and you are able to smash almost everything without delay and game is much more swift.

Also I am preferring playing custom mods, than just running again the main campaign, it is quite boring for me to re-play still the same.
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Different combos to keep interesting

Post by Dr.Disaster »

FennerMachine wrote:Without using too much detail about exact configs, what self imposed limits have you used to make the game interesting after completing it multiple times?
On limits i went with
- always Hard Ironman difficulty, so there is no cheesing (F5/F9) through tougher parts
- no spell casters, then also no alchemy, then also no potions, not even those found in the game

Just ran an all ratling all dex party that way ;)

Also interesting:
- a solo melee class going ranged or even magic
- a solo spell caster without potions 8-)
Post Reply