I believe I may have discovered a small glitch in Grim 2. I don’t think it is a design error on my part because it works one way but not the other. I will try to explain…
I created a small test dungeon to get acquainted with the Grim 2 dungeon editor and scripting. I constructed a level (0,0,0 - which I will call level 2) and another level above it (0,0,-1 – which I will call level 1). All of level 1 has the default floor height of 0 and ceiling height of 1. Level 2 (0,0,0) has a floor height of 0 with a small section in the northeast corner that has a couple of elevated platforms with floor heights of 1 and 2 onto which the party can climb up. The entire level has a ceiling height of 3. I added a pit to level 1 (0,0,-1) placed it so the party would fall down to level 2 onto an elevated platform; an area with a floor elevation of 2. (I also placed a rope on the floor of level 1 and set the starting position near the pit.)
Problem:
If I use the rope to descend, through the pit, from level 1 to level 2 all goes well. I land on the platform (floor elevation 2), no problem. However, if I step forward and fall through the pit I end up on the platform but the party appears to be looking downward and I am stuck! I cannot move forward, backward, left, right or turn. Trying to look around by right-clicking and moving the mouse does not work either. I have to stop the preview and restart to regain control. I wonder why this happens. Note that if I move the pit so the party lands on a platform with a floor elevation of 1 the problem does not occur.
If anyone has any knowledge of this I would appreciate a response.
I have only been at this for a few months and admit that I have not read all of the many posts. So if there is a previous post of this bug I apologize for this one.