Few Modding Questions

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Resu
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Joined: Tue Nov 10, 2015 12:09 am

Few Modding Questions

Post by Resu »

Hello guys :)

im new to the LoG Community Board, but i am working on a LoG Mod since some months.
i have some problems with modding, please help!

1. how can i set immunities to monster in the monster script?
is it like [immunities = "shock"] ?
2. i would like to give monster, walls and items new skins, but i have no idea how to do it.. are there some
good pics already i can use from within the forum? i am especially interested in coloring monsters.. do i have to go to paint and insert graphics or is there an easier method?
3. also i would like to know how to set cinema sequenzes, con anyone explain how?
4. is there a possibility to add "super secrets" so that when you find a secret you can read the text "super secret found"?

many thanks in advance
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THOM
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Re: Few Modding Questions

Post by THOM »

1.
you have to add to the monster-definition something like
resistances = { cold="absorb", fire="weak"},
immunities = { "sleep", "blinded", "frozen" },
as you see, there are some more options possible

2.
some new textures are available, but you can do them by yourself, too. paint wouldn't be a good choice though because AFAIK it cannot save pictures as DDS.Files (or can it ???)
you can find some sources and other hints in the modding superthread (which is gone asleep, sadly): viewtopic.php?f=22&t=7972

3.
difficult. in LoG2 you can only use videoclips in a specified format. Forgot what it was but have a search for "grimrock cinematics" and you will get answers.

4.
not by default but i am pretty sure you can script that by your own
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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Resu
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Re: Few Modding Questions

Post by Resu »

thanks for your help Thom

1. so absorb is 100% immunity? or can they even be healed? and weak is much less damage?
i tried this to make a monster immun to lightning but it doesnt work :/
cloneObject{
name = "l_wyvern",
baseObject = "wyvern",
resistances = { shock="absorb", fire="weak"}
}
2. your link must be very helpful for many LoG2 modders, but i am modding LoG1 :)
4. i would like to see such a script :o
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THOM
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Re: Few Modding Questions

Post by THOM »

Resu, I feel very sorry.
Haven't realized, that we ar in the LoG1 Modding seection.
So nearly everything I wrote is wrong... :?

A LoG1 Superthread is here: http://grimrock.net/forum/viewtopic.php?f=14&t=3240

1.
In LoG1 there is only
immunities = { "poison", "fire", "shock", "cold", "assassination", "backstab" },

3.
In LoG1 it is the other way round: it is only possible to iclude an intro consisting of pictures, text and sound - no video-clip.
Have a look at this thread: viewtopic.php?f=14&t=3377
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: Few Modding Questions

Post by Resu »

haha no probs Thom :*

1. ok it works now :) thank you

also thanks a lot for the superlink! i found this extremely helpful :D
viewtopic.php?f=14&t=3752

i should enough assets to give my mod a better look! this will be awesome!

i still would like to know how i can change the color of a monster and how to write a "super secet" script :)
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THOM
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Re: Few Modding Questions

Post by THOM »

Retexturing monsters in LoG1 is only possible by changeing the texture of the model. You can do this with John Wordsworths Grimrock Model Tookit (GMT) - link is in the superthread.

I have no idea how to script a supersecret. I only said one can do this... :mrgreen: In fact I'm not sure if it's possible in LoG1 at all.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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