So, several weeks ago i did my first sorta public beta
on my mod The Crack of Doom and there are some tech issues
I hope to resolve. I have done a massive trim down on the mod
to address the windows mem issue and i am very close
to posting version 1.01 for testing.
The last thing to fix (i hope):
missing sounds for new race
New race sounds were defined and placed with my new race lua,
however the new race sounds are not playing. Clearly i am missing
script elements that define these as new race sounds.
What else is required here, other than just defining the new sounds
with the proper naming convention?
ie...
defineSound{
name = "power_attack_yell_darkelf_male",
filename = "assets/samples/characters/power_attack_yell_01.wav",
loop = false,
volume = 0.4,
}
New race Sounds? Help Req
Re: New race Sounds? Help Req
Nothing else is required. Just define the following sounds:
damage_[race]_male
damage_[race]_female
power_attack_yell_[race]_male
power_attack_yell_[race]_female
damage_[race]_male
damage_[race]_female
power_attack_yell_[race]_male
power_attack_yell_[race]_female
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: New race Sounds? Help Req
ty,
I have already done that but they do not play.
I have just renamed the human female and male sounds
for damage and power attacks as in my example.
defineSound{
name = "power_attack_yell_darkelf_male",
filename = "assets/samples/characters/power_attack_yell_01.wav",
loop = false,
volume = 0.4,
}
I have already done that but they do not play.
I have just renamed the human female and male sounds
for damage and power attacks as in my example.
defineSound{
name = "power_attack_yell_darkelf_male",
filename = "assets/samples/characters/power_attack_yell_01.wav",
loop = false,
volume = 0.4,
}
Re: New race Sounds? Help Req
It works fine for me; are you certain that you are actually executing that defineSound call? Perhaps you should enable the debug console so that you can see the error messages for trying to play undefined sounds? That would tell you the exact names of the sounds you still need to define, and help you catch all sorts of other bugs. Change the 'debugInfo' and 'console' options in grimrock.cfg to true.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.