When I create a bossfight, start it and the party enters the water, the music of the bossfight stops.
Is there a way to prevent this ?
Thanks in advance.
Bossfight and water
Re: Bossfight and water
There is not. Even if you remove the "underwater" track, the level's music will still restart when you leave the water.
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Bossfight and water
Thank you.
It's a bit sad. No over/underwater bossfight with epic music
It's a bit sad. No over/underwater bossfight with epic music
Re: Bossfight and water
This seems to work when I try it...
I tried this in a boss fight starting with the party on land, and then falling into the water. The music stops as soon as they fall in, but starts again immediately ~and ends with the end of the boss fight.
It is too bad that the music won't play constantly while the party move in and out of the water.
**However... A careful choice of music might help a lot... I'd imagine that a regular drum beat might not sound so bad despite occasional restarts.
Code: Select all
function bossMusic()
--call via hidden one time floor_trigger under the party when they fall.
GameMode.playStream(boss.bossfight:getMusic())
endIt is too bad that the music won't play constantly while the party move in and out of the water.
**However... A careful choice of music might help a lot... I'd imagine that a regular drum beat might not sound so bad despite occasional restarts.
Re: Bossfight and water
But that still restarts the music every time.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Bossfight and water
The music also stops when I get out of the water...
Hum... Maybe a heart beat music could be enough. But a simple timer that starts the heartbeatsound every seconds would be enough.
Anyway, thanks for the try.
Hum... Maybe a heart beat music could be enough. But a simple timer that starts the heartbeatsound every seconds would be enough.
Anyway, thanks for the try.
Re: Bossfight and water
Of course ~like it says.minmay wrote:But that still restarts the music every time.
If there is a last glog session for LoG2 before any LoG3 release, that might be a thing to ask... That a flag or a playstream_alt() be added, to the game; that does allow unbroken streams.
* I think the sudden stop when plunging under water, is meant to better emphasize the change to a [more] dangerous environment.