textures size on a model

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bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

textures size on a model

Post by bongobeat »

Hello,

I wonder if some kind experienced people can re-texture a model for me:

The size of the textures, well I don't know how to say it, looks hum, zoomed or increased on the model face. They looks too big and then the result is horrible. I want something that looks smaller.
Image
The roof for instance is horrible, it's a 512*512 texture, but it looks nice on the building on the back.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: textures size on a model

Post by maneus »

You can open the model in Blender by importing it with the grimrock blender importer by bitcpy (can be found here in this forum).
There you can resize the texture on the roof so the roof of the fountain looks like the roof of the house.

Another way: Send me the model with all of the used textures and I will do it for you.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: textures size on a model

Post by bongobeat »

Well I have try into blender, but I don't know what tool I have to use to do that.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: textures size on a model

Post by Azel »

I'd love to fight a Magma Golem around that water well :o
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: textures size on a model

Post by minmay »

The nice thing about the Web is that there are search engines for finding information. Try using one of them to search for "blender edit uv".
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bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: textures size on a model

Post by bongobeat »

Thanks for all your answer:

@ Azel: here you go http://www.photo-graphix.fr/storephoto/grim/TheWell.dat

@ minmay: true, when you know what to search :mrgreen:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: textures size on a model

Post by Azel »

The nice thing about forums is that you don't have to use search engines to constantly guess the proper search phrase. It's been over a year and minmay still thinks he's a moderator here lol
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juho
Posts: 238
Joined: Mon Feb 27, 2012 1:18 pm

Re: textures size on a model

Post by juho »

Scaling those UVs should do the trick. To keep things consistent and tidy, we used a ground rule of 512pixels/1.5meters in game. For example every floor square has 1024x1024 texture and is 3x3meters in size. That way the texel resolution was kept pretty consistent.
Follow me on Twitter: @JuhoMakingStuff
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