I wonder if someone know how to, or have an example on how is defined an automapTile: e.g. the chasm automapTile.
Is there some definition somewhere in the asset pack? I didn't found one.
I want to make a new automap tile, at the moment I've something with a tile that use a custom floor without model, with a mapGraphic, that show a lava ground, but when I place a bridge over the tile, the bridge is not seen on the map.
Here's what can be seen:
SpoilerShow

here is the tile definition:
the tile use a foor, that don't have a model, but a MapGraphic.
Code: Select all
defineTile{
name = "drakeland_lava_floor",
editorIcon = 192,
color = {255,40,40,255},
builder = "dungeon",
wall = {
"mine_elevation_edge", 1,
},
floor = {
"lava_floor", 1,
},
-- automapTile = "chasm",
}
Code: Select all
defineObject{
name = "lava_floor",
baseObject = "base_floor",
components = {
{
class = "MapGraphics",
image = "mod_assets/grotto/lava_tile.tga",
},
},
minimalSaveState = true,
}