Modeling - lamp, lightning & others

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minmay
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Re: Modeling - lamp, lightning & others

Post by minmay »

What intermediate format(s) are you using? Can you post the .blend file?
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THOM
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Re: Modeling - lamp, lightning & others

Post by THOM »

Tanks, minmay, for replying.

I've saved the model as a .blend-file. Hope, this is what you meant:

https://dl.dropboxusercontent.com/u/317 ... roof.blend
THOM formaly known as tschrage
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minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Modeling - lamp, lightning & others

Post by minmay »

I suppose I should have been more specific. I was hoping for one that included the texture.

Anyway, the main reasons the mesh looks so bad are
1. really bad UV map, with tons of seams and inconsistent size
2. haphazard, probably unintended mix of smooth and flat shading

I tried to make a cleaned up version with a more sensible UV map; here it is:
http://www.cowmuffins.net/priv/hut_roof.model
This version has smooth shading; you might want to bevel the edges to improve lighting behaviour.
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I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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THOM
Posts: 1281
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
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Re: Modeling - lamp, lightning & others

Post by THOM »

Okay - because I'm on a holidaytrip now just a quick response: thank you both.

Model seems to be good now. Will have a closer look when I'm back. Very kind to do this, minmay.

Isaac, thanks for the links. I've tried to learn with tutorials and will go on with this - but Blender is a headscratcher...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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