You know how you can click on the orange dot next to a level in the editor to disable the level? And you can ctrl+click one to disable all levels except that one?
You can also quickly enable/disable a large number of levels by clicking and holding the mouse button down, and dragging it over all the levels you want to enable/disable.
It took me almost 2 years to discover this...
super pro editor tip
super pro editor tip
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: super pro editor tip
This will change my life! Thank you 
- Halluinoid
- Posts: 165
- Joined: Tue Apr 02, 2013 7:08 pm
- Contact:
Re: super pro editor tip
what is the number of levels in the Editor that are needed to actually provide any benefit from this
for example, say you have 2 levels in your Editor, obviously none of this matters at all
say you have TEN ..... ok having ten levels is heavy, so the benefit then?
for example, say you have 2 levels in your Editor, obviously none of this matters at all
say you have TEN ..... ok having ten levels is heavy, so the benefit then?
Beleagured Castle LOGII complete
Re: super pro editor tip
actually for heavy modders that depends a lot - one of the reasons is that disabled levels are not "executed" during preview, which will allow you to run more previews before editor memory-crash for example... (and it also make the preview to be more smooth and faster). It could also allow you track some issues.
Re: super pro editor tip
It depends on how dense the levels are. It's a boon in the ORRR3; where it takes a while to start or stop the preview when all levels are enabled.Halluinoid wrote:what is the number of levels in the Editor that are needed to actually provide any benefit from this
for example, say you have 2 levels in your Editor, obviously none of this matters at all
say you have TEN ..... ok having ten levels is heavy, so the benefit then?
I just wish the editor had been setup to save what levels were enabled or disabled, and retain that information when reloaded.
*** BTW: Is it possible for us all to place any mission critical scripts on a utility level in the ORRR3, so that the game doesn't crash when mystery level X is disabled? If done, it would mean that each of us could edit our own levels, with just ours and the utility level enabled in the editor.
Re: super pro editor tip
I didnt know about the ctrl+click or the click+drag - Ta!
Youre right, the more levels - the more useful this feature will be
but even with fewer levels, as Drakkan said,
it is still a useful + flexible tool to help you filter out explanations for problems

Youre right, the more levels - the more useful this feature will be
but even with fewer levels, as Drakkan said,
it is still a useful + flexible tool to help you filter out explanations for problems
YES to this! Plz AHIsaac wrote:I just wish the editor had been setup to save what levels were enabled or disabled, and retain that information when reloaded.
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
- Eleven Warrior
- Posts: 752
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: super pro editor tip
This is good but......... If for example there are scripts on level 1 that are executed and you need them in any other levels then CRASH. If I turn level 1 of in my mod then a lot of scripts that are called from level 1 wont work and then a lot of errors come up. I have a lot of call-back functions in certain levels to scripts in level 1 so I can only turn of certain levels in my mod
This is just a warning when turning of levels that require call-back scripts from other levels
This is just a warning when turning of levels that require call-back scripts from other levels