
this is what it is on the line 116341
Code: Select all
spawn("indus_biodome_moongate_door",14,4,1,0,"indus_biodome_moongate_door_5")
Code: Select all
spawn("indus_biodome_moongate_door",14,4,1,0,"indus_biodome_moongate_door_5")Code: Select all
spawn("cemetery_fence_01",19,17,3,0,"cemetery_fence_01_34")
spawn("cemetery_fence_01",18,15,1,0,"cemetery_fence_01_36")
spawn("cemetery_fence_01",20,14,2,0,"cemetery_fence_01_37")
spawn("cemetery_fence_01",21,14,2,0,"cemetery_fence_01_38")
spawn("cemetery_fence_01",19,15,0,0,"cemetery_fence_01_39")
spawn("cemetery_arch_01",18,16,1,0,"cemetery_arch_01_1")
spawn("cemetery_pillar_01",19,16,2,0,"cemetery_pillar_01_10")
spawn("cemetery_pillar_01",19,17,2,0,"cemetery_pillar_01_11")
spawn("beach_rock_2x1",31,26,2,0,"beach_rock_2x1_5")
spawn("cemetery_wall_01",7,18,0,0,"cemetery_wall_01_1")
spawn("cemetery_pillar_01",18,18,2,0,"cemetery_pillar_01_12")
spawn("cemetery_pillar_01",17,18,2,0,"cemetery_pillar_01_13")
spawn("cemetery_pillar_01",16,18,1,0,"cemetery_pillar_01_14")
spawn("cemetery_pillar_01",15,18,1,0,"cemetery_pillar_01_15")
spawn("cemetery_pillar_01",14,18,1,0,"cemetery_pillar_01_16")
spawn("cemetery_pillar_01",13,18,2,0,"cemetery_pillar_01_17")
spawn("cemetery_pillar_01",12,18,3,0,"cemetery_pillar_01_18")
spawn("cemetery_pillar_01",11,18,3,0,"cemetery_pillar_01_19")
spawn("cemetery_pillar_01",10,18,1,0,"cemetery_pillar_01_20")
spawn("cemetery_pillar_01",9,18,1,0,"cemetery_pillar_01_21")
spawn("cemetery_pillar_01",8,18,1,0,"cemetery_pillar_01_22")
spawn("cemetery_pillar_01",7,18,1,0,"cemetery_pillar_01_23")
spawn("cemetery_pillar_01",3,17,2,0,"cemetery_pillar_01_24")
spawn("cemetery_pillar_01",5,18,2,0,"cemetery_pillar_01_25")
spawn("cemetery_pillar_01",4,18,3,0,"cemetery_pillar_01_26")
spawn("cemetery_pillar_01",4,17,0,0,"cemetery_pillar_01_27")
spawn("cemetery_pillar_01",4,16,1,0,"cemetery_pillar_01_28")
spawn("cemetery_pillar_01",3,16,1,0,"cemetery_pillar_01_29")
spawn("cemetery_pillar_01",3,15,0,0,"cemetery_pillar_01_30")
spawn("cemetery_pillar_01",3,14,1,0,"cemetery_pillar_01_31")
spawn("cemetery_pillar_01",3,13,2,0,"cemetery_pillar_01_32")
spawn("cemetery_pillar_01",3,12,0,0,"cemetery_pillar_01_33")
spawn("cemetery_pillar_01",3,11,2,0,"cemetery_pillar_01_34")
spawn("cemetery_pillar_01",3,10,0,0,"cemetery_pillar_01_35")
spawn("cemetery_pillar_01",3,9,3,0,"cemetery_pillar_01_36")
spawn("cemetery_pillar_01",3,8,2,0,"cemetery_pillar_01_37")
spawn("cemetery_pillar_01",3,7,1,0,"cemetery_pillar_01_38")
spawn("cemetery_pillar_01",3,6,0,0,"cemetery_pillar_01_39")
spawn("cemetery_pillar_01",3,5,1,0,"cemetery_pillar_01_40")
spawn("cemetery_pillar_01",4,5,0,0,"cemetery_pillar_01_41")
spawn("cemetery_pillar_01",5,5,0,0,"cemetery_pillar_01_42")
spawn("cemetery_pillar_01",5,4,0,0,"cemetery_pillar_01_43")
spawn("cemetery_pillar_01",6,4,2,0,"cemetery_pillar_01_44")
spawn("cemetery_pillar_01",7,4,2,0,"cemetery_pillar_01_45")
spawn("cemetery_pillar_01",7,3,3,0,"cemetery_pillar_01_46")
spawn("cemetery_pillar_01",8,3,3,0,"cemetery_pillar_01_47")
spawn("cemetery_pillar_01",9,3,2,0,"cemetery_pillar_01_48")
spawn("cemetery_pillar_01",10,3,2,0,"cemetery_pillar_01_49")
spawn("cemetery_pillar_01",11,3,2,0,"cemetery_pillar_01_50")
spawn("cemetery_pillar_01",13,3,2,0,"cemetery_pillar_01_51")
spawn("cemetery_pillar_01",12,3,2,0,"cemetery_pillar_01_52")
spawn("cemetery_pillar_01",14,3,3,0,"cemetery_pillar_01_53")
spawn("cemetery_pillar_01",15,3,3,0,"cemetery_pillar_01_54")
spawn("cemetery_pillar_01",16,3,3,0,"cemetery_pillar_01_55")
spawn("cemetery_pillar_01",17,3,2,0,"cemetery_pillar_01_56")
spawn("cemetery_pillar_01",18,3,1,0,"cemetery_pillar_01_57")
spawn("cemetery_pillar_01",19,3,0,0,"cemetery_pillar_01_58")
spawn("cemetery_pillar_01",19,4,2,0,"cemetery_pillar_01_59")
spawn("cemetery_pillar_01",20,4,2,0,"cemetery_pillar_01_60")
spawn("cemetery_pillar_01",21,4,2,0,"cemetery_pillar_01_61")
spawn("cemetery_pillar_01",21,5,1,0,"cemetery_pillar_01_62")
spawn("cemetery_pillar_01",22,5,1,0,"cemetery_pillar_01_63")
spawn("cemetery_pillar_01",22,6,1,0,"cemetery_pillar_01_64")
spawn("cemetery_pillar_01",22,7,1,0,"cemetery_pillar_01_65")
spawn("cemetery_pillar_01",22,8,3,0,"cemetery_pillar_01_66")
spawn("cemetery_pillar_01",22,9,0,0,"cemetery_pillar_01_67")
spawn("cemetery_pillar_01",22,10,0,0,"cemetery_pillar_01_68")
spawn("cemetery_pillar_01",22,11,3,0,"cemetery_pillar_01_69")
spawn("cemetery_pillar_01",22,12,3,0,"cemetery_pillar_01_70")
spawn("cemetery_pillar_01",22,13,0,0,"cemetery_pillar_01_71")
spawn("cemetery_pillar_01",22,14,1,0,"cemetery_pillar_01_72")
spawn("cemetery_pillar_01",22,15,1,0,"cemetery_pillar_01_73")
spawn("cemetery_pillar_01",21,15,1,0,"cemetery_pillar_01_74")
spawn("cemetery_pillar_01",20,15,1,0,"cemetery_pillar_01_75")
spawn("cemetery_pillar_01",19,15,3,0,"cemetery_pillar_01_76")
spawn("cemetery_pillar_01",22,16,2,0,"cemetery_pillar_01_77")
spawn("cemetery_pillar_01",22,17,3,0,"cemetery_pillar_01_78")
spawn("cemetery_pillar_01",21,17,2,0,"cemetery_pillar_01_79")
spawn("cemetery_pillar_01",21,18,1,0,"cemetery_pillar_01_80")
spawn("cemetery_pillar_01",20,18,1,0,"cemetery_pillar_01_81")
spawn("cemetery_pillar_01",19,18,2,0,"cemetery_pillar_01_82")
spawn("cemetery_pillar_01",19,20,0,0,"cemetery_pillar_01_83")
spawn("cemetery_pillar_01",18,20,1,0,"cemetery_pillar_01_84")
spawn("cemetery_wall_01",18,18,3,0,"cemetery_wall_01_2")
spawn("cemetery_pillar_01",18,19,1,0,"cemetery_pillar_01_85")
spawn("cemetery_wall_01",19,18,3,0,"cemetery_wall_01_3")
spawn("cemetery_pillar_01",19,19,1,0,"cemetery_pillar_01_86")
spawn("cemetery_wall_01",17,20,0,0,"cemetery_wall_01_4")
spawn("cemetery_pillar_01",17,20,2,0,"cemetery_pillar_01_87")
spawn("cemetery_wall_01",19,20,0,0,"cemetery_wall_01_5")
spawn("cemetery_pillar_01",20,20,2,0,"cemetery_pillar_01_88")
spawn("cemetery_wall_01",22,30,0,0,"cemetery_wall_01_7")
spawn("cemetery_wall_01",23,30,0,0,"cemetery_wall_01_35")
spawn("cemetery_wall_01",24,30,0,0,"cemetery_wall_01_65")
spawn("cemetery_wall_01",26,30,0,0,"cemetery_wall_01_79")
spawn("cemetery_wall_01",29,29,3,0,"cemetery_wall_01_83")
spawn("cemetery_wall_01",25,26,0,0,"cemetery_wall_01_88")
spawn("cemetery_wall_01",24,27,0,0,"cemetery_wall_01_89")
spawn("cemetery_wall_01",23,27,0,0,"cemetery_wall_01_92")
spawn("cemetery_wall_01",21,27,1,0,"cemetery_wall_01_94")
spawn("cemetery_wall_01",22,27,0,0,"cemetery_wall_01_95")
spawn("cemetery_wall_01",11,25,0,0,"cemetery_wall_01_97")
spawn("cemetery_wall_01",12,24,3,0,"cemetery_wall_01_98")
spawn("cemetery_wall_01",9,25,0,0,"cemetery_wall_01_99")
spawn("cemetery_wall_01",9,24,3,0,"cemetery_wall_01_100")
spawn("cemetery_wall_01",9,22,3,0,"cemetery_wall_01_101")
spawn("cemetery_wall_01",9,23,3,0,"cemetery_wall_01_102")
spawn("cemetery_wall_01",8,21,3,0,"cemetery_wall_01_106")
spawn("cemetery_wall_01",10,20,1,0,"cemetery_wall_01_119")
spawn("cemetery_wall_01",11,21,0,0,"cemetery_wall_01_120")
spawn("cemetery_wall_01",12,21,0,0,"cemetery_wall_01_121")
spawn("cemetery_wall_01",12,21,1,0,"cemetery_wall_01_122")
spawn("cemetery_wall_01",12,22,1,0,"cemetery_wall_01_123")
spawn("cemetery_wall_01",13,23,1,0,"cemetery_wall_01_124")
spawn("cemetery_wall_01",12,24,0,0,"cemetery_wall_01_125")
spawn("cemetery_wall_01",22,29,3,0,"cemetery_wall_01_82")
spawn("cemetery_arch_01",26,18,2,0,"cemetery_arch_01_4")
spawn("cemetery_pillar_01",12,21,0,0,"cemetery_pillar_01_90")
spawn("cemetery_pillar_01",11,21,3,0,"cemetery_pillar_01_91")
spawn("cemetery_pillar_01",10,21,1,0,"cemetery_pillar_01_92")
spawn("cemetery_pillar_01",13,21,2,0,"cemetery_pillar_01_94")
spawn("cemetery_pillar_01",13,23,3,0,"cemetery_pillar_01_95")
spawn("cemetery_pillar_01",13,24,0,0,"cemetery_pillar_01_96")
spawn("cemetery_pillar_01",12,24,2,0,"cemetery_pillar_01_97")
spawn("cemetery_pillar_01",12,25,0,0,"cemetery_pillar_01_98")
spawn("cemetery_pillar_01",11,25,1,0,"cemetery_pillar_01_99")
spawn("cemetery_pillar_01",10,25,2,0,"cemetery_pillar_01_100")
spawn("cemetery_pillar_01",9,25,3,0,"cemetery_pillar_01_101")
spawn("cemetery_pillar_01",9,24,1,0,"cemetery_pillar_01_102")
spawn("cemetery_pillar_01",9,24,0,0,"cemetery_pillar_01_103")
spawn("cemetery_pillar_01",9,22,2,0,"cemetery_pillar_01_104")
spawn("cemetery_pillar_01",22,27,2,0,"cemetery_pillar_01_105")
spawn("cemetery_pillar_01",22,28,1,0,"cemetery_pillar_01_107")
spawn("cemetery_pillar_01",23,27,3,0,"cemetery_pillar_01_109")
spawn("cemetery_pillar_01",24,27,1,0,"cemetery_pillar_01_110")
spawn("cemetery_pillar_01",25,27,3,0,"cemetery_pillar_01_111")
spawn("cemetery_pillar_01",29,30,2,0,"cemetery_pillar_01_115")
spawn("cemetery_pillar_01",25,30,3,0,"cemetery_pillar_01_116")
spawn("cemetery_pillar_01",24,30,0,0,"cemetery_pillar_01_118")
spawn("cemetery_pillar_01",23,30,2,0,"cemetery_pillar_01_119")
spawn("cemetery_pillar_01",22,30,3,0,"cemetery_pillar_01_121")
spawn("cemetery_pillar_01",22,29,0,0,"cemetery_pillar_01_122")
spawn("cemetery_wall_01",25,21,3,0,"cemetery_wall_01_90")
spawn("cemetery_wall_01",25,20,3,0,"cemetery_wall_01_126")
spawn("cemetery_wall_01",25,19,3,0,"cemetery_wall_01_127")
spawn("cemetery_wall_01",25,19,0,0,"cemetery_wall_01_128")
spawn("cemetery_wall_01",27,19,0,0,"cemetery_wall_01_129")
spawn("cemetery_wall_01",27,18,1,0,"cemetery_wall_01_130")
spawn("cemetery_wall_01",28,17,3,0,"cemetery_wall_01_131")
spawn("cemetery_wall_01",28,16,2,0,"cemetery_wall_01_132")
spawn("cemetery_wall_01",29,17,0,0,"cemetery_wall_01_133")
spawn("cemetery_wall_01",29,17,1,0,"cemetery_wall_01_134")
spawn("cemetery_wall_01",29,18,1,0,"cemetery_wall_01_135")
spawn("cemetery_wall_01",29,19,1,0,"cemetery_wall_01_136")
spawn("cemetery_wall_01",29,20,1,0,"cemetery_wall_01_137")
spawn("cemetery_wall_01",29,21,1,0,"cemetery_wall_01_138")
spawn("cemetery_wall_01",29,22,1,0,"cemetery_wall_01_139")
spawn("cemetery_wall_01",30,25,0,0,"cemetery_wall_01_140")
spawn("cemetery_wall_01",27,24,0,0,"cemetery_wall_01_142")
spawn("cemetery_wall_01",26,24,0,0,"cemetery_wall_01_143")
spawn("cemetery_wall_01",25,24,0,0,"cemetery_wall_01_144")
spawn("cemetery_arch_01",24,23,1,0,"cemetery_arch_01_6")
spawn("cemetery_wall_01",25,22,3,0,"cemetery_wall_01_86")
spawn("cemetery_fence_01",28,21,0,0,"cemetery_fence_01_40")
spawn("cemetery_fence_01",26,21,3,0,"cemetery_fence_01_41")
spawn("cemetery_fence_01",28,20,0,0,"cemetery_fence_01_42")
spawn("cemetery_fence_01",25,21,0,0,"cemetery_fence_01_43")
spawn("cemetery_pillar_01",25,23,3,0,"cemetery_pillar_01_123")
spawn("cemetery_pillar_01",25,22,2,0,"cemetery_pillar_01_124")
spawn("cemetery_pillar_01",25,21,3,0,"cemetery_pillar_01_125")
spawn("cemetery_pillar_01",25,20,2,0,"cemetery_pillar_01_126")
spawn("cemetery_pillar_01",25,19,0,0,"cemetery_pillar_01_127")
spawn("cemetery_pillar_01",26,19,3,0,"cemetery_pillar_01_128")
spawn("cemetery_pillar_01",27,19,1,0,"cemetery_pillar_01_129")
spawn("cemetery_pillar_01",28,19,1,0,"cemetery_pillar_01_130")
spawn("cemetery_pillar_01",28,18,0,0,"cemetery_pillar_01_131")
spawn("cemetery_pillar_01",28,17,1,0,"cemetery_pillar_01_132")
spawn("cemetery_pillar_01",29,17,2,0,"cemetery_pillar_01_133")
spawn("cemetery_pillar_01",30,17,1,0,"cemetery_pillar_01_134")
spawn("cemetery_pillar_01",30,18,1,0,"cemetery_pillar_01_135")
spawn("cemetery_pillar_01",30,19,1,0,"cemetery_pillar_01_136")
spawn("cemetery_pillar_01",30,20,0,0,"cemetery_pillar_01_137")
spawn("cemetery_pillar_01",30,21,3,0,"cemetery_pillar_01_138")
spawn("cemetery_pillar_01",30,22,3,0,"cemetery_pillar_01_139")
spawn("cemetery_pillar_01",30,23,3,0,"cemetery_pillar_01_141")
spawn("cemetery_pillar_01",28,24,3,0,"cemetery_pillar_01_142")
spawn("cemetery_pillar_01",28,23,0,0,"cemetery_pillar_01_143")
spawn("cemetery_pillar_01",27,24,3,0,"cemetery_pillar_01_144")
spawn("cemetery_pillar_01",26,24,2,0,"cemetery_pillar_01_145")
spawn("cemetery_pillar_01",25,24,3,0,"cemetery_pillar_01_146")
spawn("cemetery_pillar_01",26,21,3,0,"cemetery_pillar_01_147")
spawn("cemetery_pillar_01",29,20,3,0,"cemetery_pillar_01_148")
spawn("cemetery_pillar_01",29,21,3,0,"cemetery_pillar_01_149")
spawn("cemetery_pillar_01",26,22,1,0,"cemetery_pillar_01_150")
spawn("cemetery_pillar_01",28,21,3,0,"cemetery_pillar_01_151")
spawn("cemetery_pillar_01",28,20,3,0,"cemetery_pillar_01_152")
spawn("cemetery_fence_01",28,20,1,0,"cemetery_fence_01_44")
spawn("cemetery_fence_01",28,20,3,0,"cemetery_fence_01_45")Code: Select all
spawn("cemetery_fence_01",37,19,17,3,0)
spawn("cemetery_fence_01",37,18,15,1,0)
spawn("cemetery_fence_01",37,20,14,2,0)
spawn("cemetery_fence_01",37,21,14,2,0)
spawn("cemetery_fence_01",37,19,15,0,0)
spawn("cemetery_arch_01",37,18,16,1,0)
spawn("cemetery_pillar_01",37,19,16,2,0)
spawn("cemetery_pillar_01",37,19,17,2,0)
spawn("beach_rock_2x1",37,31,26,2,0)
spawn("cemetery_wall_01",37,7,18,0,0)
spawn("cemetery_pillar_01",37,18,18,2,0)
spawn("cemetery_pillar_01",37,17,18,2,0)
spawn("cemetery_pillar_01",37,16,18,1,0)
spawn("cemetery_pillar_01",37,15,18,1,0)
spawn("cemetery_pillar_01",37,14,18,1,0)
spawn("cemetery_pillar_01",37,13,18,2,0)
spawn("cemetery_pillar_01",37,12,18,3,0)
spawn("cemetery_pillar_01",37,11,18,3,0)
spawn("cemetery_pillar_01",37,10,18,1,0)
spawn("cemetery_pillar_01",37,9,18,1,0)
spawn("cemetery_pillar_01",37,8,18,1,0)
spawn("cemetery_pillar_01",37,7,18,1,0)
spawn("cemetery_pillar_01",37,3,17,2,0)
spawn("cemetery_pillar_01",37,5,18,2,0)
spawn("cemetery_pillar_01",37,4,18,3,0)
spawn("cemetery_pillar_01",37,4,17,0,0)
spawn("cemetery_pillar_01",37,4,16,1,0)
spawn("cemetery_pillar_01",37,3,16,1,0)
spawn("cemetery_pillar_01",37,3,15,0,0)
spawn("cemetery_pillar_01",37,3,14,1,0)
spawn("cemetery_pillar_01",37,3,13,2,0)
spawn("cemetery_pillar_01",37,3,12,0,0)
spawn("cemetery_pillar_01",37,3,11,2,0)
spawn("cemetery_pillar_01",37,3,10,0,0)
spawn("cemetery_pillar_01",37,3,9,3,0)
spawn("cemetery_pillar_01",37,3,8,2,0)
spawn("cemetery_pillar_01",37,3,7,1,0)
spawn("cemetery_pillar_01",37,3,6,0,0)
spawn("cemetery_pillar_01",37,3,5,1,0)
spawn("cemetery_pillar_01",37,4,5,0,0)
spawn("cemetery_pillar_01",37,5,5,0,0)
spawn("cemetery_pillar_01",37,5,4,0,0)
spawn("cemetery_pillar_01",37,6,4,2,0)
spawn("cemetery_pillar_01",37,7,4,2,0)
spawn("cemetery_pillar_01",37,7,3,3,0)
spawn("cemetery_pillar_01",37,8,3,3,0)
spawn("cemetery_pillar_01",37,9,3,2,0)
spawn("cemetery_pillar_01",37,10,3,2,0)
spawn("cemetery_pillar_01",37,11,3,2,0)
spawn("cemetery_pillar_01",37,13,3,2,0)
spawn("cemetery_pillar_01",37,12,3,2,0)
spawn("cemetery_pillar_01",37,14,3,3,0)
spawn("cemetery_pillar_01",37,15,3,3,0)
spawn("cemetery_pillar_01",37,16,3,3,0)
spawn("cemetery_pillar_01",37,17,3,2,0)
spawn("cemetery_pillar_01",37,18,3,1,0)
spawn("cemetery_pillar_01",37,19,3,0,0)
spawn("cemetery_pillar_01",37,19,4,2,0)
spawn("cemetery_pillar_01",37,20,4,2,0)
spawn("cemetery_pillar_01",37,21,4,2,0)
spawn("cemetery_pillar_01",37,21,5,1,0)
spawn("cemetery_pillar_01",37,22,5,1,0)
spawn("cemetery_pillar_01",37,22,6,1,0)
spawn("cemetery_pillar_01",37,22,7,1,0)
spawn("cemetery_pillar_01",37,22,8,3,0)
spawn("cemetery_pillar_01",37,22,9,0,0)
spawn("cemetery_pillar_01",37,22,10,0,0)
spawn("cemetery_pillar_01",37,22,11,3,0)
spawn("cemetery_pillar_01",37,22,12,3,0)
spawn("cemetery_pillar_01",37,22,13,0,0)
spawn("cemetery_pillar_01",37,22,14,1,0)
spawn("cemetery_pillar_01",37,22,15,1,0)
spawn("cemetery_pillar_01",37,21,15,1,0)
spawn("cemetery_pillar_01",37,20,15,1,0)
spawn("cemetery_pillar_01",37,19,15,3,0)
spawn("cemetery_pillar_01",37,22,16,2,0)
spawn("cemetery_pillar_01",37,22,17,3,0)
spawn("cemetery_pillar_01",37,21,17,2,0)
spawn("cemetery_pillar_01",37,21,18,1,0)
spawn("cemetery_pillar_01",37,20,18,1,0)
spawn("cemetery_pillar_01",37,19,18,2,0)
spawn("cemetery_pillar_01",37,19,20,0,0)
spawn("cemetery_pillar_01",37,18,20,1,0)
spawn("cemetery_wall_01",37,18,18,3,0)
spawn("cemetery_pillar_01",37,18,19,1,0)
spawn("cemetery_wall_01",37,19,18,3,0)
spawn("cemetery_pillar_01",37,19,19,1,0)
spawn("cemetery_wall_01",37,17,20,0,0)
spawn("cemetery_pillar_01",37,17,20,2,0)
spawn("cemetery_wall_01",37,19,20,0,0)
spawn("cemetery_pillar_01",37,20,20,2,0)
spawn("cemetery_wall_01",37,22,30,0,0)
spawn("cemetery_wall_01",37,23,30,0,0)
spawn("cemetery_wall_01",37,24,30,0,0)
spawn("cemetery_wall_01",37,26,30,0,0)
spawn("cemetery_wall_01",37,29,29,3,0)
spawn("cemetery_wall_01",37,25,26,0,0)
spawn("cemetery_wall_01",37,24,27,0,0)
spawn("cemetery_wall_01",37,23,27,0,0)
spawn("cemetery_wall_01",37,21,27,1,0)
spawn("cemetery_wall_01",37,22,27,0,0)
spawn("cemetery_wall_01",37,11,25,0,0)
spawn("cemetery_wall_01",37,12,24,3,0)
spawn("cemetery_wall_01",37,9,25,0,0)
spawn("cemetery_wall_01",37,9,24,3,0)
spawn("cemetery_wall_01",37,9,22,3,0)
spawn("cemetery_wall_01",37,9,23,3,0)
spawn("cemetery_wall_01",37,8,21,3,0)
spawn("cemetery_wall_01",37,10,20,1,0)
spawn("cemetery_wall_01",37,11,21,0,0)
spawn("cemetery_wall_01",37,12,21,0,0)
spawn("cemetery_wall_01",37,12,21,1,0)
spawn("cemetery_wall_01",37,12,22,1,0)
spawn("cemetery_wall_01",37,13,23,1,0)
spawn("cemetery_wall_01",37,12,24,0,0)
spawn("cemetery_wall_01",37,22,29,3,0)
spawn("cemetery_arch_01",37,26,18,2,0)
spawn("cemetery_pillar_01",37,12,21,0,0)
spawn("cemetery_pillar_01",37,11,21,3,0)
spawn("cemetery_pillar_01",37,10,21,1,0)
spawn("cemetery_pillar_01",37,13,21,2,0)
spawn("cemetery_pillar_01",37,13,23,3,0)
spawn("cemetery_pillar_01",37,13,24,0,0)
spawn("cemetery_pillar_01",37,12,24,2,0)
spawn("cemetery_pillar_01",37,12,25,0,0)
spawn("cemetery_pillar_01",37,11,25,1,0)
spawn("cemetery_pillar_01",37,10,25,2,0)
spawn("cemetery_pillar_01",37,9,25,3,0)
spawn("cemetery_pillar_01",37,9,24,1,0)
spawn("cemetery_pillar_01",37,9,24,0,0)
spawn("cemetery_pillar_01",37,9,22,2,0)
spawn("cemetery_pillar_01",37,22,27,2,0)
spawn("cemetery_pillar_01",37,22,28,1,0)
spawn("cemetery_pillar_01",37,23,27,3,0)
spawn("cemetery_pillar_01",37,24,27,1,0)
spawn("cemetery_pillar_01",37,25,27,3,0)
spawn("cemetery_pillar_01",37,29,30,2,0)
spawn("cemetery_pillar_01",37,25,30,3,0)
spawn("cemetery_pillar_01",37,24,30,0,0)
spawn("cemetery_pillar_01",37,23,30,2,0)
spawn("cemetery_pillar_01",37,22,30,3,0)
spawn("cemetery_pillar_01",37,22,29,0,0)
spawn("cemetery_wall_01",37,25,21,3,0)
spawn("cemetery_wall_01",37,25,20,3,0)
spawn("cemetery_wall_01",37,25,19,3,0)
spawn("cemetery_wall_01",37,25,19,0,0)
spawn("cemetery_wall_01",37,27,19,0,0)
spawn("cemetery_wall_01",37,27,18,1,0)
spawn("cemetery_wall_01",37,28,17,3,0)
spawn("cemetery_wall_01",37,28,16,2,0)
spawn("cemetery_wall_01",37,29,17,0,0)
spawn("cemetery_wall_01",37,29,17,1,0)
spawn("cemetery_wall_01",37,29,18,1,0)
spawn("cemetery_wall_01",37,29,19,1,0)
spawn("cemetery_wall_01",37,29,20,1,0)
spawn("cemetery_wall_01",37,29,21,1,0)
spawn("cemetery_wall_01",37,29,22,1,0)
spawn("cemetery_wall_01",37,30,25,0,0)
spawn("cemetery_wall_01",37,27,24,0,0)
spawn("cemetery_wall_01",37,26,24,0,0)
spawn("cemetery_wall_01",37,25,24,0,0)
spawn("cemetery_arch_01",37,24,23,1,0)
spawn("cemetery_wall_01",37,25,22,3,0)
spawn("cemetery_fence_01",37,28,21,0,0)
spawn("cemetery_fence_01",37,26,21,3,0)
spawn("cemetery_fence_01",37,28,20,0,0)
spawn("cemetery_fence_01",37,25,21,0,0)
spawn("cemetery_pillar_01",37,25,23,3,0)
spawn("cemetery_pillar_01",37,25,22,2,0)
spawn("cemetery_pillar_01",37,25,21,3,0)
spawn("cemetery_pillar_01",37,25,20,2,0)
spawn("cemetery_pillar_01",37,25,19,0,0)
spawn("cemetery_pillar_01",37,26,19,3,0)
spawn("cemetery_pillar_01",37,27,19,1,0)
spawn("cemetery_pillar_01",37,28,19,1,0)
spawn("cemetery_pillar_01",37,28,18,0,0)
spawn("cemetery_pillar_01",37,28,17,1,0)
spawn("cemetery_pillar_01",37,29,17,2,0)
spawn("cemetery_pillar_01",37,30,17,1,0)
spawn("cemetery_pillar_01",37,30,18,1,0)
spawn("cemetery_pillar_01",37,30,19,1,0)
spawn("cemetery_pillar_01",37,30,20,0,0)
spawn("cemetery_pillar_01",37,30,21,3,0)
spawn("cemetery_pillar_01",37,30,22,3,0)
spawn("cemetery_pillar_01",37,30,23,3,0)
spawn("cemetery_pillar_01",37,28,24,3,0)
spawn("cemetery_pillar_01",37,28,23,0,0)
spawn("cemetery_pillar_01",37,27,24,3,0)
spawn("cemetery_pillar_01",37,26,24,2,0)
spawn("cemetery_pillar_01",37,25,24,3,0)
spawn("cemetery_pillar_01",37,26,21,3,0)
spawn("cemetery_pillar_01",37,29,20,3,0)
spawn("cemetery_pillar_01",37,29,21,3,0)
spawn("cemetery_pillar_01",37,26,22,1,0)
spawn("cemetery_pillar_01",37,28,21,3,0)
spawn("cemetery_pillar_01",37,28,20,3,0)
spawn("cemetery_fence_01",37,28,20,1,0)
spawn("cemetery_fence_01",37,28,20,3,0)
self.go:destroy() -- dispose of script entity so it doesn't hurt serialization performanceBetter to do it "by hand" ~using a decent text editor, with its find & replace feature.bongobeat wrote:hermm, I don't suppose you have some kind of script that can automatize a few lines of dungeon code, to be changed in a few lines of script code?
I never reported any such thing. It's not true.Eleven Warrior wrote:Since Minmay reported that you can only have some many objects in your mod
This is how the ORRR2 works, except that it's done per room rather than per level; had to be... The frame rate was terrible; the maps are really dense.Eleven Warrior wrote:Hi Bongo.
Most of the levels in my mod are empty of objects and are spawned as the player reaches that level and then the levels behind the player the objects are destroyed. So it allows me to have good looking levels and not worry about object counting. Of course it takes a lot longer to build the Mod but it's working for me ATM