just wondering about how setCamera works... (how to correctly reference other cameras too?)
Ive checked this thread .... ....and seen GameMode:setCamera(nil) will return the camera to the party view point... but no luck
Ive just added a Camera Component to a (light) Object
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{
class = "Camera",
name = "camera",
--fov = 100,
--nearClip = 0.1,
--farClip = 100,
onInit = function(self)
GameMode.setCamera(self)
end,
--onUpdate = function(self)
--print("cam update")
--end,
},