warning message when loading/reloading a mod

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bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: warning message when loading/reloading a mod

Post by bongobeat »

but is that really useful in log2?
one time I asked to Minmay, if removing all objects from a level can be useful and he said that it wouldn't help. Or I misunderstood his answer.
(the subject was about reducing objects number in a mod)

So? is it good? is it bad?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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AndakRainor
Posts: 674
Joined: Thu Nov 20, 2014 5:18 pm

Re: warning message when loading/reloading a mod

Post by AndakRainor »

Objects not on the current map are updated very slowly. More maps in your dungeon, and the objects will update even less frequently. Adjacent maps are updated more frequently than distant ones. In the end, this update system has the same performance for any mod (unless you have a map somewhere eating a lot of calculation power when its update time has come for some reason, but that is not related to the update priority itself).

So what you gain when destroying objects is nearly only reducing the size of the save game file. You will save and load the game faster with a smaller save file, that's all.
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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: warning message when loading/reloading a mod

Post by Eleven Warrior »

Oh sorry Minmay I thought you said in a post you could only have a certain amount of Objects, items etc... in the Module. My bad.
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