Sir Tawmis wrote:For me, I enjoyed LOG2 more, because it offered changes of scenery - and thus, you weren't always checking every wall to see if you missed a (secret) button. That's why I would like, as a Skill, some kind of "Spot" skill - so that there's a % chance of spotting a button on a wall as you pass it through the character (maybe saying, "Look! A button!" Or whatever). Wizardry 8 did this (I believe 6 and 7 did too?) - and it was quite nice. So I wasn't taking a step forward, then immediately doing a 180 to look at the wall to the left and the right of me, and ensure I am not missing a button.
I seem to like LoG1 better ~aside from scripting; I would love for them to make a remaster of LoG1 using the LoG2 scripting engine. I'm not exactly sure why I like LoG1 better, but I think it's color pallet and tile-set related.
**As for secret doors, Lands of Lore also had the party call out near secrets, and while I liked the effect, I honestly prefer finding these on my own ~or never. A good map should point to the secret in some near obvious way, and not simply pepper the walls with random ones for random sake... It shouldn't be a case of worrying if one missed a secret for not scrutinizing every tile, but rather that the existence of a secret in the area becomes more and more apparent, until the player decides there must be one, and sets out to find it.