cant make new spells

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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

cant make new spells

Post by LordGarth »

I cant seem to make new spells.

I have defined the spell and the object and the particle systems.

When I cast the spell in the editor. I get the message of casting a new spell and the sound for it.

But I get unknown built in spell error.

Are all spells hard coded and new can not be made?

LordGarth
Dungeon Master and DOOM will live forever.
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: cant make new spells

Post by zimberzimber »

To create your own custom spells, and have them function like they should (taking damage amplifications into account, and spawning properly (i.ie not inside walls)) it will require you to create an entire system of checkers, and have the spell call for these functions.
You could create your own, or have a look around some open-sourced mods like AndakRainors spell pack.
My asset pack [v1.10]
Features a bit of everything! :D
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: cant make new spells

Post by LordGarth »

great

I hope their next editor is better.

so far I cant make recipes that i want too.

Or wallsets I get an arch.lua error

And now spells too.

Hmmmmmm.

Well I will keep trying.

LordGarth
Dungeon Master and DOOM will live forever.
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: cant make new spells

Post by zimberzimber »

LordGarth wrote:I hope their next editor is better.
Hey, you can't expect everything to be given to you on a silver platter. The editor is pretty damn good as it is now, and allows creating a lot of good stuff, but you'll have to work for it.
LordGarth wrote:so far I cant make recipes that i want too.
Whats wrong with making recipes? Isaac answered your question on how to do that.
If you're referring to extra ingredients, then yes its a problem.
Unless you use a custom alchemy system.
AndakRainor made a pretty nice one. It can be found here under the miscellaneous category.
LordGarth wrote:Or wallsets I get an arch.lua error
In this case you're doing something wrong. Drop me the definition and I'll see whats wrong.
LordGarth wrote:And now spells too.
It's like you ignored what I said, or just too lazy to work on your mod. The system is not hard once you get the hang of it, really.
My asset pack [v1.10]
Features a bit of everything! :D
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