Player library

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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: Player library

Post by Duncan1246 »

Mysterious wrote:I do hope we get to use this work soon as I really need this book in my Mod, as I have lots of text notes. :)
I plan to release it, but an extra work is needed to do so. I have to remove all references to my mod (not too long), but also improve data input and test in real game in my mod.
To use it, you needs also obviously to change the title page to adapt it to your own story.
It will be soon...
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: Player library

Post by Duncan1246 »

If you want to test player_library, download the sample_dungeon here:----EDIT : format bug DDS .... i work on it.

I know, it's not the old fashion notebook, but the purpose is different: I have seen guys playing LOG2 on laptop: texts are so tiny that it's a pity... If texts are only in there for general feeling or clues instantly dropped out, ok, but if texts has to be stored and read more times, fullscreen is necessary.

EDIT II: DDS format is amazing... it seems that some computers+graphics cards+DIrectX versions can manage any DXT5 file, but the majority don't, needs A8R8G888... So here it is : https://drive.google.com/file/d/0B4m699 ... sp=sharing
Enjoy!
Note: the definition of the picture is a result of weight balance, change for whatever DDS A8R8G888... :D
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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