Does the party carry a standard lightsource with it, that I have to alter to make it seem more dark?
fiddling with the range in the parry object from the generic.lua doesnt seem to do anything at al ....
Code: Select all
defineObject{
name = "party",
components = {
{
class = "Party",
},
{
class = "Light",
name = "torch",
range = 4,
},
},
editorIcon = 32,
placement = "floor",
}Any suggestions?