Utility Set1 & Bonus Redwood Forest - is up

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vanblam
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Joined: Sun Nov 09, 2014 12:15 am

Re: Utility Set1 & Bonus Redwood Forest - is up

Post by vanblam »

I found the problem.. Grimrock Model Toolkit.. I'm using the Assimp importer, because I have objects that are LOD0 and LOD1, plus some of the objects will use multi materials. You can't do that with the OBJ importer because it only produces 1 mesh on import. If you open some the vanilla objects in the took kit you will see what I mean. Anyway the Assimp importer will separate all the face upon importing unfortunately. So I need to find another way to save them to the .model format.
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zimberzimber
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Joined: Fri Feb 08, 2013 8:06 pm

Re: Utility Set1 & Bonus Redwood Forest - is up

Post by zimberzimber »

There is a Blender plugin for Grimrock you can use, but it only works properly on 2.71. I've heard it works on some later versions, but it works just fine with 2.71.

On a different note, I would like suggest putting all your files into one folder that would go into mod_assets, that would contain all the sub-folders inside it, with the paths on the init changed to fit for the sake of organization and user convince.

And another minor change would be to instead of importing 3 different long dungeon arches(one for each pillar possibility), you could import one arch, and one pillar to go with it, and add the pillars on top of the arch in the object definition. Not much impact in the current case, but might be useful in the future if you plan on making different variations of some things.

EDIT: Older Blender versions can be found at http://download.blender.org/release/
EDIT2: Updated plugin link
My asset pack [v1.10]
Features a bit of everything! :D
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vanblam
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Re: Utility Set1 & Bonus Redwood Forest - is up

Post by vanblam »

O M G ... how did I not know about that... Thanks man that will solve my problem.
I was going to have another level of folders, but I was already deep into production so I said screw it :P
So I have my work cut out for me lol.. Expect an update soon enough.
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zimberzimber
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Re: Utility Set1 & Bonus Redwood Forest - is up

Post by zimberzimber »

You're welcome! Glad I could help the one who inspired me to make my own pack :lol:
My asset pack [v1.10]
Features a bit of everything! :D
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Utility Set1 & Bonus Redwood Forest - is up

Post by minmay »

zimberzimber wrote:There is a Blender plugin for Grimrock you can use, but it only works properly on 2.71. I've heard it works on some later versions, but it works just fine with 2.71.
It works fine in current versions for non-rigged models. Unfortunately rigged models get imported with the wrong transforms. Every few weeks I try to figure out what's causing that bug, and fail :|
Grimrock 1 dungeon
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: Utility Set1 & Bonus Redwood Forest - is up

Post by zimberzimber »

minmay wrote:
zimberzimber wrote:There is a Blender plugin for Grimrock you can use, but it only works properly on 2.71. I've heard it works on some later versions, but it works just fine with 2.71.
It works fine in current versions for non-rigged models. Unfortunately rigged models get imported with the wrong transforms. Every few weeks I try to figure out what's causing that bug, and fail :|
My last experience with the plugin on a newer version involved some H.P Lovecraft worthy results. It was scary :cry:
Is there a reason to use it on newer versions though if it works just fine with 2.71?
My asset pack [v1.10]
Features a bit of everything! :D
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Utility Set1 & Bonus Redwood Forest - is up

Post by kelly1111 »

YES VAMBLAM IS BACK!!!!

so looking forward to your packs !

many thanks for this one :)
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vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Utility Set1 & Bonus Redwood Forest - is up

Post by vanblam »

I just uploaded the fix for the redwood forest models. It should dramatically change the frame rates :P ... I hope ;)

http://www.nexusmods.com/legendofgrimrock2/download/450
Last edited by vanblam on Sat Jan 07, 2017 10:19 pm, edited 2 times in total.
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vanblam
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Re: Utility Set1 & Bonus Redwood Forest - is up

Post by vanblam »

New update: version 1.2
• 3 rocks and a water plant added.
• Fixed redwood_forest_rock_edge’s 1 - 3
no longer see odd lines from a distance &
cleaner when wrapped.
Image

http://www.nexusmods.com/legendofgrimrock2/download/452
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Utility Set1 & Bonus Redwood Forest - is up

Post by kelly1111 »

Are you also going to release your dungeon ruins tileset in an asset pack, and if so.. how big wil it aprox be?
really liked the look of that one in your shadowgate recreation topic :)
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