"g1_town_wall" references a mod_asset "dungeon_wall_01" (which there isn't - it's in the asset pack)
EDIT : Ignore this ^^
Grimrock 1 Mega Pack [Alpha 2]
Re: Grimrock 1 Mega Pack [Alpha 1]
Last edited by akroma222 on Fri Jan 20, 2017 4:51 am, edited 2 times in total.
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: Grimrock 1 Mega Pack [Alpha 1]
Very delayed response:
Thanks for the reports.
The textures are not the same, I assure you. The difference between them is subtle, however. Look at the model and materials if you don't believe me.Mysterious wrote:g1_town_doorway_outin2
The textures are the same on both side of the model. Is this right? I though it would have brick texture on the outside and wall texture inside not sure?
You're right. I didn't notice until now that the original author was using the barrel material for some nutty reason. I'll change it.Mysterious wrote:g1_town_counter
The front wood texture looks awful but, the top wood texture looks good.
Unfortunately, these aren't fixable: since texcoords are stored per vertex and not per face, you can't have smooth shading all the way around these objects unless you radically alter the textures themselves...and in these cases you can't project the faces into circle-like shapes without massive distortion. I already rotated the bags and jugs to make the seams face the wall to minimize the chance they'll be seen, I guess that change happened after releasing the alpha.Mysterious wrote:(5)
g1_town_pillar_stonemoss
g1_town_pillar_stone
The texture is not right on one side of these pillars eg: 3 sides are rounded nicely but the other is bad.
(6)
g1_town_shop_shelves_full
1st and Second shelves . 1st Shelf: The 1st leather bag looks like it's two sides of texture as does the Jug on the second shelf.
It's a wall that has a model resembling a door. It does not have a DoorComponent and cannot be opened. That's why it's called a fake door.Mysterious wrote:(7)
g1_town_wall_fakedoor
I am not sure about this fake door eg: It has occluder because it's a wall object but, it also a door. Yet if i press the (z) key to open it nothing happens??
This is happening because you placed a floor model under it. It already has its own floor, like every other wall_drainage object in existence, so you shouldn't place an extra floor model under it.Mysterious wrote:(8)
g1_town_wall_drainage
Where the 3 steel rails in the drain point join onto the floor it glitches.
Oops, that object was not supposed to be included. It's just a useless stub, you can delete it.Mysterious wrote:(9)
g1_town_wall_window_1
Ok it has no texture(s) and it has a error: gatenode not found.
This happens for every town dropdown door (obviously). I'll either give offsets to the door models or just remove the beam (it's not there for the swinging doors anyway).Mysterious wrote:(10)
g1_town_door_portcullis
When the door closes and you look at the floor the bottom door metal part goes through the wood floor beam. as with some of the other doors. The Portcullis has a metal end not wood.
Oops, it should just be "g1_town_ceiling".zimberzimber wrote:g1_town_ceiling_indoor is not defined, yet used by g1_town_floor_indoor tiles
Thanks for the reports.
There is. Remember, this is a conversion of Grimrock 1 assets. Some Grimrock 1 assets are not in grimrock2.dat, and Grimrock 1's dungeon_wall_01.model is one of them. I'm aware that Grimrock 2 has a file named dungeon_wall_01.model, but it is NOT the same as Grimrock 1's dungeon_wall_01.model.akroma222 wrote:sorry if this has been mentioned already, its an obvious one ....
"g1_town_wall" references a mod_asset "dungeon_wall_01" (which there isn't - it's in the asset pack)
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Grimrock 1 Mega Pack [Alpha 1]
Yup - totally forgot i had removed the mod_assets/g1/Dungeon/ folder (as not using old Dungeon sets) - my bad!minmay wrote: Thanks for the reports.
There is. Remember, this is a conversion of Grimrock 1 assets. Some Grimrock 1 assets are not in grimrock2.dat, and Grimrock 1's dungeon_wall_01.model is one of them. I'm aware that Grimrock 2 has a file named dungeon_wall_01.model, but it is NOT the same as Grimrock 1's dungeon_wall_01.model.akroma222 wrote:sorry if this has been mentioned already, its an obvious one ....
"g1_town_wall" references a mod_asset "dungeon_wall_01" (which there isn't - it's in the asset pack)
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: Grimrock 1 Mega Pack [Alpha 1]
Yeah, sadly the town tileset has dependencies on a couple of the common Dungeon and Temple assets. Could move them to the main common directory I guess...
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.