Survival Beach 2015 [MOD]

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Halluinoid
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Survival Beach 2015 [MOD]

Post by Halluinoid »

can anybody check and see if this dungeon downloads? http://www.nexusmods.com/grimrock/mods/397/?

this one starts easy, which I think all mods/ games should do

I have to say a huge thanks to Steingrímur Óskarsson who uploaded the amazing LOG II tutorials superb :D
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TheStoryteller01
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Re: Survival Beach 2015 [MOD]

Post by TheStoryteller01 »

Just downloaded it and it seems to work flawlessly.

Unfortunately I am already stuck- here's where I am (SPOILER ALERT):
SpoilerShow
I took the branch
I killed the turtles in the start area
I pulled the lever on the left side of the start area
I went to the area to the right and took the club
I killed all turtles there
I went down the stairs and took the key (I couldn't open the door to the crystal)
Going back I found the entrance to the starting area blocked by a portcullis
I find no lever or keyhole to open the portcullis and I am stuck now
Btw, Is it on purpose that it's uploaded in the LoG 1 directory of the Nexus while it is a LoG 2 dungeon?
In case you find my grammar and/or spelling weird ---> native german speaker ^^

https://thestoryteller01.wordpress.com/
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Halluinoid
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Re: Survival Beach 2015 [MOD]

Post by Halluinoid »

hi ya StoryTeller :D

thanks for testing the game out - no that is uploaded in the LoG 1 directory of the Nexus while it is a LoG 2 dungeon because I just saw the drop down "Grimrock Dungeons" it didn't offer a choice of LOG1 or LOG2 AFAIK, probably my cock up, but I never saw any choice of uploading to a LOG2, never mind

so looks like I need to re-design the game if you got stuck, I'll have to think about that, yes you are stuck in a locked in area there, sorry about that, I will have to sort that out


thanks again for testing!! :D
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TheStoryteller01
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Re: Survival Beach 2015 [MOD]

Post by TheStoryteller01 »

I have the vague suspicion that I either
a) should have walked straight ahead after pulling the lever and/or
b) not have pulled the lever before I explored the area on the right side

Another thing: The pool in the right side area is behaving strange, the water is not really covering the depression and the surface looks like spikes instead of waves.
In case you find my grammar and/or spelling weird ---> native german speaker ^^

https://thestoryteller01.wordpress.com/
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Halluinoid
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Re: Survival Beach 2015 [MOD]

Post by Halluinoid »

Story Teller I am so heartened to see that you just jumped in with this game without reading a word of the accompanying "READ ME"

that is quite refreshing, you didn't want any forewarning of how the game is "supposed" to be played, and that is great!! I have done just the same with a few MODS that I have downloaded

Keep the READ ME for later, in fact ..... you may never need it! even better

but I have taken onboard your "lock in" and I have now made it so that another player would not be stalled, there is now a "method" to "unlock" and this will be included in a new version that I am going to complete by the end of this week

Story Teller when are you going to do a Mod? LOG1 or LOG2, I cannot see your mod ? checked your 17 posts, no mod from you? ;)
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TheStoryteller01
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Re: Survival Beach 2015 [MOD]

Post by TheStoryteller01 »

Actually I *am* working on my own mod - just like everybody else here I assume :D :D :D

Atm I am trying to finish a demo for the quest system which will be part of the mod but if you happened to check out my blog (link in the sig), you'll see that I also work on stuff for RPG Maker XP, VX Ace, FPS Creator and Neverwinter Nights 2 (yes, this veeeery old game) so my bigger projects tend to be around for several months up to a year before they get finished.

And of course I can't resist to play everything that looks interesting ;)
In case you find my grammar and/or spelling weird ---> native german speaker ^^

https://thestoryteller01.wordpress.com/
MarcoScherer
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Re: Survival Beach 2015 [MOD]

Post by MarcoScherer »

Quite nice mod, nice secrets and tough fights, but not impossible. But there's a lot of deadlocks. When you push a button, enter pitfall or simply use a key, there's a chance that something happens that makes it impossible to continue. Like being teleported to a place where you can't get out when you don't have the right key or item. In one place there's even a key lock that CLOSES a door. Definitely needs some rework, but I think it'd be worth it!
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